ikemen是目前完成度最高的可联机版Mugen,由日本作者开发,目前还在保持更新

血条

血条的所有参数以及引用的文件在fight.def里配置,在data文件夹下


[Files] 

sff = fight.sff        血条图片文件 

snd = fight.snd       战斗音效

font1 = font/jg.fnt      字型1的名字 

font2 = font/num1.fnt     字型2的名字 

font3 = font/name1.fnt    字型3的名字 

font4 = font/time.fnt     字型4的名字 

font5 = font/hit.fnt      字型5的名字 

font6 = font/kof99.fnt     字型6的名字 

font7 = font/sfa3.fnt     字型7的名字 

fightfx.sff = fightfx.sff     战斗特效、打击火花文件 

fightfx.air = fightfx.air     战斗特效、打击火花文件


common.snd = common.snd   打击音效 


;----------------------------------------------------------- 

[Lifebar] 

;Player 1        

p1.pos = 150,12       ;p1血条的位子 

p1.bg0.spr = 14,0      ;放小头照的图片bg*(*=1、2…)为一般图片其功用看血条而定 

p1.bg0.scale = 0.8,0.8     ;bg0的x大小和y大小 

p1.mid.spr = 12,0       ;损血的血条的号码 

p1.front.spr = 13,0       ;血条的号码 

p1.range.x = -5,-112      ;血条的宽度,要设定的刚好 

;Player 2           

p2.pos = 168,12 

p2.bg0.spr = 14,0 

p2.bg0.scale = 0.8,0.8 

p2.bg0.facing = -1      ;让图片左右相反 

p2.mid.spr = 12,0 

p2.mid.facing = -1 

p2.front.spr = 13,0 

p2.front.facing = -1 

p2.range.x = 7,112 



[Team Lifebar]  队伍的血条,其设定跟一人的一样 

;Player 1 

p1.pos = 150,12 

p1.bg0.anim = 10 

p1.bg1.spr = 15,0 

p1.bg2.offset = -39,-5 

;p1.mid.spr = 12,0 

p1.front.spr = 13,0 

p1.range.x = 7,-120 

;Player 2 

p2.pos = 168,12 

p2.bg0.anim = 10 

p2.bg0.facing = -1 

p2.bg1.spr = 15,0 

p2.bg1.facing = -1 

;p2.mid.spr = 12,0 

;p2.mid.facing = -1 

p2.front.spr = 16,0 

p2.front.facing = -1 

p2.range.x = 7,112 




--------------------------------------------------------------------------------


2 03_气条教学 

;Player 3 

p3.pos = 150,15 

p3.bg0.anim = 10 

;p3.bg1.spr = 15,0 

;p3.mid.spr = 12,0 

p3.front.spr = 16,0 

p3.range.x = 7,-112 

;Player 4 

p4.pos = 168,15 

;p4.mid.spr = 12,0 

p4.mid.facing = -1 

p4.front.spr = 16,0 

p4.front.facing = -1 

p4.range.x = 7,112 


[Begin Action 20] ;Darkened lifebar background (team) 

20,0, 0,0, 1, , S 



;----------------------------------------------------------- 

[Powerbar] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;能源条设定 

;Player 1 

p1.pos = 47,20 ;;;;能源条的位置 

p1.bg0.anim = 30 ;;;;能源条的图片 

p1.front.spr = 30,1 ;;;;能源的图片 

p1.range.x = 3,82 :::::能源的宽度,必须调的刚刚好 

p1.counter.offset = 0,60 ;;;;;;字型的位置 

p1.counter.font = 1,0, 0 :::::能源的字型(可显示power值) 


;Player 2 

p2.pos = 271,20 

p2.bg0.anim = 30 

p2.bg0.facing = -1 

p2.front.spr = 30,1 

p2.front.facing = -1 

p2.range.x = 0,-82 

p2.counter.offset = 109,6 ;287,28 

p2.counter.font = 1,0, 0 

; --level sounds--- 

level1.snd = 21,0 

level2.snd = 21,0 

level3.snd = 21,0 


[Begin Action 30] ;Darkened powerbar background 

30,0, 0,0, 1, , S 



;----------------------------------------------------------- 

[Face] 

;Player 1 

p1.pos = 2,12 ;p1的小头照位罝 

p1.bg.spr = 50,0 :放小头照的图片 

p1.face.spr = 9000,0 :小头照的图片 

p1.face.facing = 1 

p1.face.offset = 10,-6;2,22 :小头照的位置 

;Player 2 

p2.pos = 316,12 

p2.bg.spr = 50,0 

p2.bg.facing = -1 

p2.face.spr = 9000,0 

p2.face.facing = -1 

p2.face.offset = -10,-6 


[Team Face]   队伍模式下玩家1到玩家4的小头像

;Player 1 

p1.pos = 1,12 

p1.bg.spr = 60,0 

p1.face.spr = 9000,0 

p1.face.scale = 0.6,0.6 

p1.face.facing = 1 

p1.face.offset = 0,10 

;Player 2 

p2.pos = 317,12 

p2.bg.spr = 60,0 

p2.bg.facing = -1 

p2.face.spr = 9000,0 

p2.face.scale = 0.6,0.6 

p2.face.facing = -1 

p2.face.offset = 0,10 

;Player 3 

p3.pos = 2,12 

p3.face.spr = 9000,0 

p3.face.scale = 0.6,0.6 

p3.face.facing = 1 

p3.face.offset = 11,10 

;Player 4 

p4.pos = 316,12 

p4.bg.facing = -1 

p4.face.spr = 9000,0 

p4.face.scale = 0.6,0.6 

p4.face.facing = -1 

p4.face.offset = -11,10 


;----------------------------------------------------------- 

[Name] :显示小头像的名字 

p1.pos = 44,10 :P1名字的位置 

;p1.bg. = 

p1.name.font = 7,0, 1 :p1名字的字型 

;p2.bg. = 

p2.pos = 275,10 

p2.name.font = 7,0, -1 


[Team Name] 

p1.pos = 14,10 

p1.name.font = 3,0, 1 

p2.pos = 305,10 

p2.name.font = 3,0, -1 

p3.pos = 138,10 

p3.name.font = 3,0, -1 

p4.pos = 181,10 

p4.name.font = 3,0, 1 


;----------------------------------------------------------- 

[Time] 

pos = 159, 23 :时间显示的位置 

;bg.spr =         ;时间的背景图片

counter.offset = 0,0 

counter.font = 4,0, 0 :时间显示的字型 

framespercount = 60 :1秒的时间 


;----------------------------------------------------------- 

[Combo] 

pos = 10,80 ;连段显示的位置 

start.x = -40 ;连段起始的位置 

counter.font = 5,0 

text.text = # ;连段的数字,如%就显式1、2、3…等,%hit就显式1hit、2hit…等 


--------------------------------------------------------------------------------

text.font = 5,0 

displaytime = 90 ;连段显示的时间 


;----------------------------------------------------------- 

[Round] 

match.wins = 2 

start.waittime = 30 :round开始等待的时间



round.time = 0 :round的时间 

round.default.offset = 78, 58 :round的位置 

round.default.anim = 800 :round的动画 

;round.default.font = 1,0, 0 :round的字型 

;round.default.text = Round %i:round的显示方式 

round.default.displaytime = 46 

round1.snd = 0,1 :round1的声音 

round2.snd = 0,2 

round3.snd = 0,3 

round.sndtime = 0 



::::::::::fight的设定(说明和round的大致相同):::::::::::::: 

fight.time = 20 

fight.offset = 75, 48 

fight.anim = 400 

;fight.text = FIGHT! ; 

;fight.font = 1,1, 0 ; 

fight.displaytime = 27 ; 

fight.snd = 1,0 

fight.sndtime = 0 


ctrl.time = 30 



::::::::::ko的设定(说明和round的大致相同):::::::::::::: 

KO.time = 0 

KO.offset = 85, 35 

KO.anim = 200 

;KO.font = 1,5 

;KO.text = K.O. 

;KO.displaytime = 60 

KO.snd = 2,0 

DKO.offset = 160, 70 

DKO.font = 6,0 

DKO.text = Double K.O. 

DKO.start.x = 100 

DKO.displaytime = 60 

DKO.snd = 2,1 

TO.offset = 160, 70 

TO.font = 6,1 

TO.text = Time Over 

TO.displaytime = 60 

TO.start.x = -100 

TO.snd = 2,2 

KO.sndtime = 0 ;(Applies to DKO and TO as well) 

slow.time = 60 


::::::::::time的设定(说明和round的大致相同):::::::::::::: 

over.waittime = 45     ;显示结束信息的时间

over.hittime = 10 

over.wintime = 45 

over.time = 210         ;显示结束信息前的等待时间



::::::::::win的设定(说明和round的大致相同):::::::::::::: 

; Win text 

win.offset = 160, 70 

win.font = 6,0 

win.text = %s Wins 

win.start.y = -70 

win.displaytime = 540 

; 2-player win text 

win2.offset = 160, 70 

win2.font = 6,1 

win2.text = %s and %s Win 

win2.start.y = -70 

win2.displaytime = 540 


::::::::::draw game的设定(说明和round的大致相同):::::::::::::: 

; Draw text 

draw.offset = 160, 70 

draw.font = 6,0 

draw.text = Draw Game 

draw.displaytime = 540 


[Begin Action 200] 

200,0, 0,0, 10 

200,1, 0,0, 10 

200,2, 0,0, 4 

200,3, 0,0, 4 

200,4, 0,0, 10 

200,4, 10,0, 1,,a 

200,4, -10,0, 1,,a 

200,4, 20,0, 1,,a 

200,4, -20,0, 1,,a 

200,4, 30,0, 1,,a 

200,4, -30,0, 1,,a 

200,4, 40,0, 1,,a 

200,4, -40,0, 1,,a 



[Begin Action 800] 

800,0, 0,0, 6 

800,1, 0,0, 6 

800,2, 0,0, 6 

800,3, 0,0, 6 

800,4, 0,0, 6 

800,5, 30,0, 1,,a 

800,5, -30,0, 1,,a 

800,5, 20,0, 1,,a 

800,5, -20,0, 1,,a 

800,5, 10,0, 1,,a 

800,5, -10,0, 1,,a 

800,5, 0,0, 10 


[Begin Action 400] 

400,0, 0,0, 10 

400,0, 10,0, 1,,a 

400,0, -10,0, 1,,a 

400,0, 20,0, 1,,a 

400,0, -20,0, 1,,a 

400,0, 30,0, 1,,a 

400,0, -30,0, 1,,a 

400,0, 40,0, 1,,a 

400,0, -40,0, 1,,a 

400,0, 50,0, 1,,a 

400,0, -50,0, 1,,a 

400,0, 60,0, 1,,a 

400,0, -60,0, 1,,a 

400,0, 70,0, 1,,a 

400,0, -70,0, 1,,a 

400,0, 80,0, 1,,a 

400,0, -80,0, 1,,a 

400,0, 90,0, 1,,a 

400,0, -90,0, 1,,a 

400,0, 100,0, 1,,a 

400,0, -100,0, 1,,a 

400,0, 110,0, 1,,a 

400,0, -110,0, 1,,a 


;----------------------------------------------------------- 

[WinIcon] :胜利的标志 

p1.pos = 23,12 ;P1胜利的标志 

p2.pos = 284,12 ;P2胜利的标志 

; Offset for next icon (x,y) 

p1.iconoffset = 9,0 :p1下次胜利标志位置 

p2.iconoffset = -9,0 :p2下次胜利的标志位置 

p1.counter.offset = 0,0 

p1.counter.font = 2,1 

p2.counter.offset = 0,0 

p2.counter.font = 2,1 

p1.n.spr = 17,0 :以一般招式胜利的标志的图片 

p2.n.spr = 17,0 

p1.s.spr = 17,0 :以招式胜利的标志的图片 

p2.s.spr = 17,0 

p1.h.spr = 17,0 ;以重招胜利的标志的图片 

p2.h.spr = 17,0 

p1.throw.spr = 17,0 :以捉技招式胜利的标志的图片 

p2.throw.spr = 17,0 

p1.c.spr = 17,0 :以重招招式胜利的标志的图片 

p2.c.spr = 17,0 

p1.t.spr = 17,0 :以时间到招式胜利的标志的图片 

p2.t.spr = 17,0 

p1.suicide.spr = 17,0 

p2.suicide.spr = 17,0 

p1.teammate.spr = 17,0 :"以team胜利的标志的图片 

p2.teammate.spr = 17,0 

p1.perfect.spr = 17,0 :以perfect胜利的标志的图片 

p2.perfect.spr = 17,0 

useiconupto = 2 :以胜利的图片显示的?次 


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