============================================ Ukyo Samurai Shodown ============================================Game Play6 Button Game Play: Light Med Hard Slash and Light Med Hard KickThrow Smack down: F, Med Punch (close)Throw Toss Slash: F, Strong Slash (close)Throw Stab: F, Med Kick (close)Forward Run: F,F (hold)Back Dash: B,BNo Air BlockColorBlue: Light AttackOrange: Med AttackWhite: Strong AttackBlack: Hold Start + Any AttackSPECIALApple Slicer: D, DB, B Any SlashAir Firebird Slash: (Air) D, DF, F, Any SlashGround Firebird Slash: D, DF, F, FU Any SlashDownload Link: http://www.mediafire.com/download/7q45ctpqi64i1kb/Ukyo+2-1-2015.rarAI = YesCustom Win Pose = YesDizzy = YesBlood = YesEnd = YesUpdate: 1-29-2015-Change Animation Timing for Intro & Basic Moves-Increase Velocity for Throw Slash-Change All Normal Kick Sounds Update: 2-1-2015-Add Collision Box for State 481 ============================================ Ukyo EX Samurai Shodown ============================================ Game Play6 Button Game Play: Light Med Hard Slash and Light Med Hard KickThrow Smack down: F, Med Punch (close)Throw Toss Slash: F, Strong Slash (close)Throw Stab: F, Med Kick (close)Forward Run: F,F (hold)Back Dash: B,BAir BlockCrouch Strong Kick Air LauncherSPECIALApple Slicer: D, DB, B Any SlashAir Firebird Slash: (Air) D, DF, F, Any SlashGround Firebird Slash: D, DF, F, FU Any SlashNew - Dash Slash: D, DF, F Any SlashNew -Reversal Slash: F, FD, D, DB, B, Any KickSUPERBad Apple: D, DF, F, D, DF, F, (Any Slash Life 50% or Less and Power 1500)COMBOLight Kick --> Light Punch (2) --> Light Dash SlashMed Slash --> Med Slash DashStand Light Kick --> Stand Med Kick --> Stand Strong KickAIR COMBCrouch Strong Kick --> Jump Up >> Light Kick --> Med Kick --> Strong KickCrouch Strong Kick --> Jump Up --> Med Kick --> Strong Slash --> Strong Air Firebird Slash Download Link: http://www.mediafire.com/download/h6hi0gv043meqj5/Ukyo+Ex+2-1-2015+V.1.rarUpdate: 2-1-2015-Change Animation Timing for Intro & Basic Moves-Increase Velocity for Throw Slash-Change All Normal Kick Sounds -Add Collision Box for State 481-Reversal Slash add Hit Spark/Blood FX[Special Credit and Thanks]Elecbyte for MugenRyon for Video TutorialsShinSmoke for AINRF for Red Ukyo CodeAnd SNK!!!
Gladiacloud said, 10 years agoWelcome back! Eh, if is for me return ¡many thanks! . but if is for the character, well...
Great to se you back Ironjw! And can't wait to see more SS chars from you!You really made a nice work as you made with the AOF2 chars!
Everyone's tugging at my skirt to look into this lol* You need to work on the animations. There are several Neo Geo compatible emulators that allow you to advance frame by frame. Use those to assist in getting your animations accurately. It was the first big thing I noticed off and I didn't even play the first samurai shodown in ages prior to evaluating this Ukyo. For visual referenceGetting accurate timings not only helps moves work and look better but can be useful for things like frame data as well.* You really need to work on your throws. I know they're not the easiest part of coding but compare the original game to how you did it and you'll see you can not only make the throws look better but work better. Here's another visual demonstration* You forgot to replace his KFM whiff sounds for his air normals.* Blood sparks are delayed because there is no Ignorehitpause = 1 on their explod codes. Remember, they spawn on movehit so it's important that you have them ignore hitpauses!It's really rough and not all that good but there are some promises of potential. Like how you remembered to implement guard recoil states and that Samurai Shodown doesn't allow crouching while running.
I tested it a couple days ago (Ukyo being one of my all time favs I couldn't just pass it by). Pretty much the same sentiment; didn't say anything 'cause I'm not nearly as good with feedback.@ironjw:Just study the actual game a bit more and you'll see what should be fixed. I'd love to see improvements on this.