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KOF True K' Final Release! (Read 33675 times)

Started by MKJ, January 25, 2013, 12:09:15 am
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MKJ

KOF True K' Final Release!
#1  January 25, 2013, 12:09:15 am
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I'm FINALLY done with stuff on True K' now, new normal moves, new intros, good AI,  new specials, 5 lvl 1 supers, 4 lvl 2 SDM's, 4 lvl 3 HSDM's (including EXTINCTIONS), and 2 lvl 4 NEO EXTINCTION HSDM's....

Here is a preview of the new moves I added recently if you've seen my vids before, and me against God Rugal in the Ultimate Return:



And here is the link, enjoy:

http://www.mediafire.com/?bx668puch7nxo70

Credit where credit is due:

 - dbdrummer7,Dope,evilakuma1000, and -Genesis- for private testing, debugging and feedback. Made a lot of a difference in this project

 - C.A.N./Madame CanCan/The C.A.N/MugenBro for private testing, debugging, feedback, suggestions, guidelines, finding a good dampener and a lot of other stuff
   that perfected almost 75% of this char.

 - DeUcEoVsPaDeZ/20S for the guidelines on A.I., Helpers, his works and other stuff that helped me get started on Mugen a few years ago.

 - SamSouji for inspiring me with his crazy characters and providing other effects I used in K'....nice guy!
"Everyone likes a kidder, but no one gives him money"

"Pray not to have easier lives, but pray to be stronger men"

"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"
Last Edit: February 25, 2013, 05:38:53 pm by MKJ
Re: KOF True K' Final Release!
#2  January 25, 2013, 12:12:46 am
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congrats on the release i like what u did with k
Re: KOF True K' Final Release!
#3  January 25, 2013, 12:18:26 am
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Nice to know he's finally updated. I hope there's more feedback to come, I can never catch everything.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

MKJ

Re: KOF True K' Final Release!
#4  January 25, 2013, 12:34:00 am
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  • Eat your heart out Dave
Thanks Guys, and yeah...took freaking long enough.
"Everyone likes a kidder, but no one gives him money"

"Pray not to have easier lives, but pray to be stronger men"

"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"
Re: KOF True K' Final Release!
#5  January 25, 2013, 12:57:47 am
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-His fireballs can still be air recovered. You said you'd fix that! >:(
That's all I can find at a glance. He's far more polished than he once was, well done.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

MKJ

Re: KOF True K' Final Release!
#6  January 25, 2013, 01:12:39 am
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I thought I did! I put the whole "air.fall.recover = 0" and "air.fall = 1" in the projectiles and stuff, it shouldn't do that. you talking about his super fireball in the true eine trigger move?
"Everyone likes a kidder, but no one gives him money"

"Pray not to have easier lives, but pray to be stronger men"

"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"
Re: KOF True K' Final Release!
#7  January 25, 2013, 01:14:10 am
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No, but that also shouldn't allow recovering. That should get fixed as well.
-Why do air QCF+A and air QCF+B do different amounts of damage?
-If you whiff during Heaven's Drive SDM K' gets stuck in a loop.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Last Edit: January 25, 2013, 01:18:45 am by Mugen Bro
Re: KOF True K' Final Release!
#8  January 25, 2013, 02:00:52 am
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Hey MKJ, congrats on the release, and again, nice work with this character! I really have been enjoying the testing, and now I can quit paying close attention and just beat people lol ;D
Re: KOF True K' Final Release!
#9  January 25, 2013, 02:20:58 am
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I don't think something has ever made me grin so hard.  Mind making a Leona in this style~?
GOH: bmc would tell birds that they're broken because they shouldn't air recover.
Re: KOF True K' Final Release!
#10  January 25, 2013, 02:24:14 am
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Invalid or Deleted File...

MKJ

Re: KOF True K' Final Release!
#11  January 25, 2013, 02:33:20 am
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Invalid or Deleted File...

I just updated it, it should work now.

I don't think something has ever made me grin so hard.  Mind making a Leona in this style~?

hmmm....maybe, never really used Leona much so I don't know her fighting behavior.

Hey MKJ, congrats on the release, and again, nice work with this character! I really have been enjoying the testing, and now I can quit paying close attention and just beat people lol ;D

Thanks man, hope you enjoy that. :)

No, but that also shouldn't allow recovering. That should get fixed as well.
-Why do air QCF+A and air QCF+B do different amounts of damage?
-If you whiff during Heaven's Drive SDM K' gets stuck in a loop.

Those fireballs are all fine actually, it's just that some chars like that God Rugal I was facing can recover anyway because of the way the author made them.
Fixed the damage the other moves you talked about
Also added an end state if K' whiffs during Heavendrive SDM.

Link is updated.
"Everyone likes a kidder, but no one gives him money"

"Pray not to have easier lives, but pray to be stronger men"

"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"
Re: KOF True K' Final Release!
#12  January 25, 2013, 02:36:19 am
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I apologize for not getting back to ya recently MKJ, been kinda swamped. Hopefully everyone enjoys this great char.
I'll give some feedbacks since i got a bit of time.

C.A.N. I commend your testing prowess  :pwnonk:
----
Leona actually would be interesting to see from ya; who do you plan to make next,if anyone?
Re: KOF True K' Final Release!
#13  January 25, 2013, 02:46:45 am
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

MKJ

Re: KOF True K' Final Release!
#14  January 25, 2013, 02:49:28 am
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  • Eat your heart out Dave
I apologize for not getting back to ya recently MKJ, been kinda swamped. Hopefully everyone enjoys this great char.
I'll give some feedbacks since i got a bit of time.
----
Leona actually would be interesting to see from ya; who do you plan to make next,if anyone?

No problemo, everything was pretty much cleaned up other than a few bugs here and there.

 Leona would kinda be on low priority for now., my next char in line that I plan to do now is definitely Iori, he's second fav char, as well as an orochi K' char that was requested by a friend. After that, we'll see what else I can do.
"Everyone likes a kidder, but no one gives him money"

"Pray not to have easier lives, but pray to be stronger men"

"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"
Re: KOF True K' Final Release!
#15  January 25, 2013, 02:52:30 am
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    • www.mediafire.com/folder/7j1slkpa7lm0w/Public_Works
Well I think i found a diff prob with HeavenDrive SDM but i need to make sure I can recreate it....one moment

C.A.N.
:P have fun

EDIT: @MKJ
Alright cool and Iori would be very nice,would be nice to see you come up with creative moves and such
I think I saw who requested you to do Orochi K',would be interesting to see your take on though I know someone doing their take on him as well.....

EDIT2: Pfft, it happened a couple of times but.....i can't pinpoint a definite cause and the possible cause is something the player wouldnt and shouldnt do in a match anyway.
Last Edit: January 25, 2013, 03:17:46 am by -Genesis-
Re: KOF True K' Final Release!
#16  January 25, 2013, 03:12:41 am
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Char really cool.
1. The grapple THROW with foward + punch or the command back, down, forward + kick is the same movement?
Spoiler, click to toggle visibilty
Last Edit: January 25, 2013, 03:33:28 am by Superleosam
Re: KOF True K' Final Release!
#17  January 25, 2013, 03:36:45 am
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

MKJ

Re: KOF True K' Final Release!
#18  January 25, 2013, 04:42:34 am
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  • Eat your heart out Dave
Char really cool.
1. The grapple THROW with foward + punch or the command back, down, forward + kick is the same movement?
Spoiler, click to toggle visibilty

Oh yeah I was gonna remove that command there, it's not supposed to be there.

Iori would be very nice,would be nice to see you come up with creative moves and such
+1.

i've had ideas for him for quite  while actually, won't be too long.


     Posted: January 25, 2013, 05:16:38 am

EDIT:
Few errors I fixed in the char, no snds for hitdefs in heavensdrive and removed that command for the grab remove mentioned before.
"Everyone likes a kidder, but no one gives him money"

"Pray not to have easier lives, but pray to be stronger men"

"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"
Re: KOF True K' Final Release!
#19  January 25, 2013, 08:34:33 pm
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- Chaindrive SDM seems to miss sometimes for some weird reason, even if the sunglasses connect properly, in the part where he dashes towards the opponent after throwing his sunglasses. The lvl 1 version suffers the same too.

- Debug problems appear during Chaindrive SDM. The same problems seem to appear for Burning Mirage. They all say something about Player Mirage using ANIM2 outside of custom state.

- I am completely unable to pull off Final Heatdrive EXCTINCTION, it's the only move I've been unable to use for some reason, even if I input the command properly.
Last Edit: January 25, 2013, 09:01:33 pm by Nanashi_1337

MKJ

Re: KOF True K' Final Release!
#20  January 25, 2013, 09:40:01 pm
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  • Eat your heart out Dave
- Chaindrive SDM seems to miss sometimes for some weird reason, even if the sunglasses connect properly, in the part where he dashes towards the opponent after throwing his sunglasses. The lvl 1 version suffers the same too.

- Debug problems appear during Chaindrive SDM. The same problems seem to appear for Burning Mirage. They all say something about Player Mirage using ANIM2 outside of custom state.

- I am completely unable to pull off Final Heatdrive EXCTINCTION, it's the only move I've been unable to use for some reason, even if I input the command properly.

I noticed that stuff when he is in mugen 1.0, he isn't completely compatible in 1.0.

When are you trying to pull off the command for it? The move can only be done during the second combo attack he performs before knocking the enemy up for the last attack. the input is only "DF,DF, x+y"
"Everyone likes a kidder, but no one gives him money"

"Pray not to have easier lives, but pray to be stronger men"

"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"