I'm FINALLY done with stuff on True K' now, new normal moves, new intros, good AI, new specials, 5 lvl 1 supers, 4 lvl 2 SDM's, 4 lvl 3 HSDM's (including EXTINCTIONS), and 2 lvl 4 NEO EXTINCTION HSDM's....Here is a preview of the new moves I added recently if you've seen my vids before, and me against God Rugal in the Ultimate Return:And here is the link, enjoy:http://www.mediafire.com/?bx668puch7nxo70Credit where credit is due: - dbdrummer7,Dope,evilakuma1000, and -Genesis- for private testing, debugging and feedback. Made a lot of a difference in this project - C.A.N./Madame CanCan/The C.A.N/MugenBro for private testing, debugging, feedback, suggestions, guidelines, finding a good dampener and a lot of other stuff that perfected almost 75% of this char. - DeUcEoVsPaDeZ/20S for the guidelines on A.I., Helpers, his works and other stuff that helped me get started on Mugen a few years ago. - SamSouji for inspiring me with his crazy characters and providing other effects I used in K'....nice guy!
Nice to know he's finally updated. I hope there's more feedback to come, I can never catch everything.
-His fireballs can still be air recovered. You said you'd fix that! That's all I can find at a glance. He's far more polished than he once was, well done.
I thought I did! I put the whole "air.fall.recover = 0" and "air.fall = 1" in the projectiles and stuff, it shouldn't do that. you talking about his super fireball in the true eine trigger move?
No, but that also shouldn't allow recovering. That should get fixed as well.-Why do air QCF+A and air QCF+B do different amounts of damage?-If you whiff during Heaven's Drive SDM K' gets stuck in a loop.
Hey MKJ, congrats on the release, and again, nice work with this character! I really have been enjoying the testing, and now I can quit paying close attention and just beat people lol
Superleosam said, January 25, 2013, 02:24:14 amInvalid or Deleted File...I just updated it, it should work now.-Greed- said, January 25, 2013, 02:20:58 amI don't think something has ever made me grin so hard. Mind making a Leona in this style~?hmmm....maybe, never really used Leona much so I don't know her fighting behavior.dbdrummer7 said, January 25, 2013, 02:00:52 amHey MKJ, congrats on the release, and again, nice work with this character! I really have been enjoying the testing, and now I can quit paying close attention and just beat people lol Thanks man, hope you enjoy that. Mugen Bro said, January 25, 2013, 01:14:10 amNo, but that also shouldn't allow recovering. That should get fixed as well.-Why do air QCF+A and air QCF+B do different amounts of damage?-If you whiff during Heaven's Drive SDM K' gets stuck in a loop.Those fireballs are all fine actually, it's just that some chars like that God Rugal I was facing can recover anyway because of the way the author made them.Fixed the damage the other moves you talked aboutAlso added an end state if K' whiffs during Heavendrive SDM.Link is updated.
I apologize for not getting back to ya recently MKJ, been kinda swamped. Hopefully everyone enjoys this great char.I'll give some feedbacks since i got a bit of time.C.A.N. I commend your testing prowess ----Leona actually would be interesting to see from ya; who do you plan to make next,if anyone?
-Genesis- said, January 25, 2013, 02:36:19 amC.A.N, I commend your testing prowess Thank you, I guess I really got involved in it.Spoiler, click to toggle visibiltyTotally gonna throw that in my sig later.
-Genesis- said, January 25, 2013, 02:36:19 amI apologize for not getting back to ya recently MKJ, been kinda swamped. Hopefully everyone enjoys this great char.I'll give some feedbacks since i got a bit of time.----Leona actually would be interesting to see from ya; who do you plan to make next,if anyone?No problemo, everything was pretty much cleaned up other than a few bugs here and there. Leona would kinda be on low priority for now., my next char in line that I plan to do now is definitely Iori, he's second fav char, as well as an orochi K' char that was requested by a friend. After that, we'll see what else I can do.
Well I think i found a diff prob with HeavenDrive SDM but i need to make sure I can recreate it....one momentC.A.N. have funEDIT: @MKJ Alright cool and Iori would be very nice,would be nice to see you come up with creative moves and suchI think I saw who requested you to do Orochi K',would be interesting to see your take on though I know someone doing their take on him as well.....EDIT2: Pfft, it happened a couple of times but.....i can't pinpoint a definite cause and the possible cause is something the player wouldnt and shouldnt do in a match anyway.
Char really cool.1. The grapple THROW with foward + punch or the command back, down, forward + kick is the same movement?Spoiler, click to toggle visibilty
-Genesis- said, January 25, 2013, 02:52:30 amIori would be very nice,would be nice to see you come up with creative moves and such+1.
Superleosam said, January 25, 2013, 03:12:41 amChar really cool.1. The grapple THROW with foward + punch or the command back, down, forward + kick is the same movement?Spoiler, click to toggle visibiltyOh yeah I was gonna remove that command there, it's not supposed to be there.Mugen Bro said, January 25, 2013, 03:36:45 am-Genesis- said, January 25, 2013, 02:52:30 amIori would be very nice,would be nice to see you come up with creative moves and such+1.i've had ideas for him for quite while actually, won't be too long. Posted: January 25, 2013, 05:16:38 amEDIT:Few errors I fixed in the char, no snds for hitdefs in heavensdrive and removed that command for the grab remove mentioned before.
- Chaindrive SDM seems to miss sometimes for some weird reason, even if the sunglasses connect properly, in the part where he dashes towards the opponent after throwing his sunglasses. The lvl 1 version suffers the same too.- Debug problems appear during Chaindrive SDM. The same problems seem to appear for Burning Mirage. They all say something about Player Mirage using ANIM2 outside of custom state.- I am completely unable to pull off Final Heatdrive EXCTINCTION, it's the only move I've been unable to use for some reason, even if I input the command properly.
Nanashi_1337 said, January 25, 2013, 08:34:33 pm- Chaindrive SDM seems to miss sometimes for some weird reason, even if the sunglasses connect properly, in the part where he dashes towards the opponent after throwing his sunglasses. The lvl 1 version suffers the same too.- Debug problems appear during Chaindrive SDM. The same problems seem to appear for Burning Mirage. They all say something about Player Mirage using ANIM2 outside of custom state.- I am completely unable to pull off Final Heatdrive EXCTINCTION, it's the only move I've been unable to use for some reason, even if I input the command properly.I noticed that stuff when he is in mugen 1.0, he isn't completely compatible in 1.0.When are you trying to pull off the command for it? The move can only be done during the second combo attack he performs before knocking the enemy up for the last attack. the input is only "DF,DF, x+y"