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Arxos' AI patch release ('Force AI') (Read 21537 times)

Started by Arxos, April 20, 2017, 10:07:08 pm
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Arxos' AI patch release ('Force AI')
#1  April 20, 2017, 10:07:08 pm
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Hello! My name is Arxos, creator of SpriteClub and various AI patches. By all means, please check out my site, SpriteClub, an automated Mugen betting site in this thread.

This thread is for listing all my AI patches, which currently totals 15 characters, including an additional 2 low-effort joke edits.
All my patches are designed for AI vs AI combat on SpriteClub for Mugen 1.0+, Many of them will be quite unfair for players to battle against.
All my patches can be downloaded here: https://www.mediafire.com/folder/mzq84c3n6bt7x. Has download links for both the full versions (original + patch) and patch only versions (will need to download the base separately).

Chartette (Force AI) by SXVector

Character readme:
Spoiler, click to toggle visibilty


Rusty by woman

Character readme:
Spoiler, click to toggle visibilty

Gogan by IF

Character readme:
Spoiler, click to toggle visibilty

Azurite (v.1.2) by ReVolUTioN-DeLtA
Please check the above video for Gogan.
Character readme:
Spoiler, click to toggle visibilty

Chartette Force

Spoiler, click to toggle visibilty

Hime Len by M3

Character readme:
Spoiler, click to toggle visibilty

White Len Force by M3

Character readme:
Spoiler, click to toggle visibilty

Maximum Seraph by ROCKMarisa

Character readme:
Spoiler, click to toggle visibilty

Dark Sonic by dshiznetz & Duralminn

Character readme:
Spoiler, click to toggle visibilty
Last Edit: May 27, 2017, 03:19:09 am by Arxos
Re: Arxos' AI patch release ('Force AI')
#2  April 20, 2017, 10:07:24 pm
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All Counter Strike characters by armin_iuf
A total of eight of them! These patches make them significantly stronger, sometimes quite cheap even (for one, on popular demand the AWP sniper rifle now 1-shots).
General readme for these characters:
Spoiler, click to toggle visibilty

GSG9 Force

Spoiler, click to toggle visibilty

Elite Force
Please check the above video for GSG9.
Character-specific changes:
Spoiler, click to toggle visibilty

SAS Force

Character-specific changes:
Spoiler, click to toggle visibilty

Arctic Force
Please check the above video for SAS.
Character-specific changes:
Spoiler, click to toggle visibilty

GIGN Force

Character-specific changes:
Spoiler, click to toggle visibilty

Guerrilla Force
Please check the above video for GIGN.
Character-specific changes:
Spoiler, click to toggle visibilty

USN Force

Character-specific changes:
Spoiler, click to toggle visibilty

Phoenix Force
Please check the above video for USN.
Character-specific changes:
Spoiler, click to toggle visibilty
Re: Arxos' AI patch release ('Force AI')
#3  April 20, 2017, 10:07:39 pm
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Joke Edits
These aren't very serious. They're super low effort.

Turbo Neff by Dark Ruler
This is just the normal Neff, but with Sad Claps code added to it. I swear, that's all that was needed to make him do... this.


Saitama by BadBoyz
This is just a simple patch that makes him button mash more, as well as remove a problematic NOKO flag (would usually just prevent the game from ending even though Saitama was clearly dead, leading to timeouts).


Also, this Akuma here is an AI patch for Legendary Super Saiyan Akuma, made by InfernalSpectre over at SpriteClub. It is a private edit for now. He kinda steals the show, huh?
Re: Arxos' AI patch release ('Force AI')
#4  April 21, 2017, 03:32:20 am
  • ******
  • The Lord of Vampire
  • Member of the Reign of Kreation
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
These patches are great, especially for the Counter-Strike chars. Thanks! :)
Re: Arxos' AI patch release ('Force AI')
#5  April 21, 2017, 06:13:02 am
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Thanks! The CS characters were a lot of fun to make. It started as just an AWP OHKO edit on a request, and about 3 weeks later they suddenly all had a full blown AI patch, haha.
Re: Arxos' AI patch release ('Force AI')
#6  April 22, 2017, 05:05:17 am
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  • Know your place Imbecile
    • Philippines
ho im digging for chartette ai

btw any chance of sx vectors claudette?
Re: Arxos' AI patch release ('Force AI')
#7  April 22, 2017, 05:33:52 am
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I'm certain that I'll do Claudette eventually, I've actually worked on her a bit in the past. She's hard to work with though, there's a lot of bugs like being able to instantly recover from attacks (worst offenders), some combo links being inconsistent, as well as the damage being really unbalanced (normals hitting for piddly amounts of damage while supers knock off half their health).
So... it's a bit more work. None of it is really hard, it's just a bit discouraging to start on. I can't really do AI-only patch for Claudette as I did with Chartette.

When I do get around to it I'll no doubt create a Claudette Force version as well though. I actually have some plans to add some new supers to her. May return to Chartette Force at some stage to do the same to her, as I don't really like how she's so incredibly strong while basically just chaining normals all day. It's not flashy enough ;)

I'd like to do more Wonderful World characters in general. Unfortunately there aren't that many Wonderful World characters with a good base, and I don't believe I can really afford the time to make any from scratch (although I really want to!).

Anyway, Claudette may be my next, she might also not be, but do expect her sooner or later.

-----

Also, @tokamina, it seems I can't reply to your PM, probably cause I don't have a lot of posts yet.
Although you can suggest characters to me, I wouldn't really get be too hopeful (although a nice Melty Blood character might interest me). I'm pretty impulsive when it comes to creating AI patches, and I already have a few characters that I wish to look in to, which I don't even really have to time for either in the next few weeks!
Last Edit: April 22, 2017, 06:01:59 am by Arxos
Re: Arxos' AI patch release ('Force AI')
#8  April 22, 2017, 07:31:56 am
  • ****
  • Know your place Imbecile
    • Philippines
about melty blood hmm why not take 9's AACC ones
Re: Arxos' AI patch release ('Force AI')
#9  April 22, 2017, 07:05:04 pm
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I may do that.
I kinda like the bit more unorthodox Melty edits, as you can probably tell from my existing characters. But most of such edits already have AI created by someone else or the author themselves.
Re: Arxos' AI patch release ('Force AI')
#10  May 27, 2017, 03:21:23 am
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I ended up delaying the release by a lot longer than I had intended, but Hime Len and White Len Force are finally released.

Furthermore, I've also released 2 new AI patches: Maximum Seraph and Dark Sonic!
I somewhat hate myself for making an AI patch for a Sonic, but his moveset impressed me with how well it was made. The AI is a lot more basic than my other stuff, but he's a monster, he doesn't need better AI.

Anyway, I hope people enjoy them!

EDIT: To tokamina, as I still cannot send private messages:
Susanoo already has AI. Could be better, but far from bad. If you find the AI to be poor, you may wish to uncomment line 23 in his AI.txt file (remove the ; in ";Trigger16 = 1"), which will make the AI instantly activate (will make it impossible to control for the player, mind you).
Anyway, I don't really enjoy making AI patches for characters that already have AI, I'd rather make something totally new shine instead of just polishing an existing gem.
Last Edit: May 27, 2017, 07:26:49 am by Arxos
Re: Arxos' AI patch release ('Force AI')
#11  June 01, 2017, 06:44:56 am
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Small update to Rusty.

I accidentally uploaded a slightly outdated version initially in which she grabs 4x more often than she should, making her a bit bland.