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Omega Shenron released by Gladiacloud (Read 8749 times)

Started by Gladiacloud, June 30, 2013, 07:59:51 pm
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Omega Shenron released by Gladiacloud
#1  June 30, 2013, 07:59:51 pm
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Gladiacloud here.

I know, in May I left you high and dry, but I had my reasons to do so.

I wanted to work on something truly awesome, and I could not do it in a month.

Now the wait is over.

Today, 6/30/13, I release my last new Dragon Ball character. I'm sure many people were waiting for him.

OMEGA SHENRON!



DOWNLOAD LINK: UPDATED (07/05/13)
http://www.sendspace.com/file/7uvb7t

As always, thanks due to G.O.D. for sounds and Choujin, Stig87 and Miaoyu through which I could use many of their sprites to create my new character.

The feedback will be welcome, but I would like remind you that in the lv.3 super there is a small bug that I could not solve. :P

Now my last two questions:

1) Omega Shenron will be my last Dragon Ball character? Yes... but for the moment.

2) What will be my next character? I do not know, there are a lot of characters in my mind and I do not know which one to choose. But be assured that I will make one of them. :)

Have fun and I hope you enjoy it. I worked really hard this time.
Last Edit: July 05, 2013, 12:08:07 pm by Gladiacloud
Re: A new Dragon Ball character released by Gladiacloud
#2  June 30, 2013, 08:02:36 pm
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Let's see just how much you've improved. Feedback coming soon.
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Re: A new Dragon Ball character released by Gladiacloud
#3  June 30, 2013, 08:22:21 pm
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awesome...been waiting for a good omega. downloading...
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Re: A new Dragon Ball character released by Gladiacloud
#4  June 30, 2013, 08:24:26 pm
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-Close X's hitbox could be increased a bit. It misses some average-sized opponents.
-P2 can air recover from Ground Blaster, Violent Blow, running HK, running SP, Fallen Lightning, and Shredder Rotation.
-Fallen Lightning's command needs more leniency.
-Canceling from Violent Blow feels really delayed.
-Minus Energy Sphere seems like it could use more sounds during the cutscene.
-If P2 is close enough, Minus Energy Sphere can go through them and glitch them to disappear.
-Far HK is +12 on hit. That's way too safe.
-A Shredder Rotation is -4 on hit.
-He doesn't launch P2 high enough with his launcher, he jumps above them.
-QCF+K seems pretty useless.
-HK Shredder Rotation could use a delay before it comes out.
-His large port is too large.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Last Edit: June 30, 2013, 08:44:59 pm by C.A.N
Re: A new Dragon Ball character released by Gladiacloud
#5  June 30, 2013, 08:26:22 pm
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- Infinite with Light Punch -> Light Kick -> 2 x Strong Punch -> Strong Demon Death Ball -> repeat  (in the corner).
- Double Forward + Light Punch would need a stronger hitsound.
- There are some Cell voices in the .snd file.
- Infinite with Far Strong Kick -> Strong Demon Death Ball -> repeat  (in the corner).
-I can't seem to do Fallen Lightning.
It is a bit difficult, but you can do it; you just have to hold the down-back diagonal buttons.
-Fallen Lightning's command needs more leniency.
I agree with that though.
Last Edit: June 30, 2013, 08:37:23 pm by Alex Sinigaglia
Re: Omega Shenron released by Gladiacloud
#6  July 01, 2013, 02:26:50 pm
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EDIT: Updated the first post. Again.
Last Edit: July 02, 2013, 09:19:25 pm by Gladiacloud
Re: Omega Shenron released by Gladiacloud
#7  July 04, 2013, 05:49:18 pm
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Nice character with pretty good gameplay and custom sprites.
Thanks for the share. :)
Re: Omega Shenron released by Gladiacloud
#8  July 05, 2013, 12:06:57 pm
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Thanks, Cybaster!

In the meantime, I've updated Omega Shenron again. This is the final update:

- I've fixed some hurting collision box for small characters;
- The sphere of Lv.3 super now has more effect when is hitted by energy beam.
Re: Omega Shenron released by Gladiacloud
#9  July 05, 2013, 07:49:58 pm
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