-Kiryu Coco has been released. Get her in the characters section.
-Ragna, Kirby, and Maid Taiga:
Added Tomoka Ball sprites courtesy of Mid117
-EVERYONE has been updated:
ALL:
-Added compatibility for Kiryu Coco's "Next Meme!".
-Characters that didn't already have AI scaling now have it.
-Added Ikemen GO movelists courtesy of dreadedpotato.
-Various Small Fixes.
Ruby, Misaka & Kuroko:
-Added improved color separation courtesy of Mid117.
Ragna and Jin:
-Added improved color separation courtesy of Mushypepito123.
Maid Taiga:
-Added improved color separation courtesy of MT7.
-Palettes have been redone.
-Waddle Dee has been updated:
While floating, Waddle Dee's X velocity will now automatically be set 0 when he is all the way in the corner, allowing him to steer into the other direction more quickly.
Ground 214A now throws a spear at a lower angle.
Regular Thrown Spears now collide with other projectiles, EX Spears and Spears from a fully charged 214B will still pierce through other projectiles.
Lowered the starting opacity on Waddlecopter's swish effects.
Slight improvements to AI.
Other Minor Bugfixes.
-Waddle Dee has been released. Get him in the characters section.
-The following characters have been updated with AI scaling and other minor fixes:
Kirby
Misaka
Kuroko
Es
Samus
Kokonoe
Tager
Yu
Yumi
Adachi
Quote
Akatsuki
Susano'o
Blitztank
Saya
Heart
Isaac
Iori
Taiga
Faust
Shante
Nanase
Yukiko
Jin
Bisclavret
Charlotte
Hyde
Thief Arthur
Lambda-11
Mitsuru
Meta Knight
Carmine
Homura
Piranha Plant
Ky
Lina
King Dedede
Hilda
Shana
King K Rool
Kohaku
Pistrix
Pyra
Vlov
Merkava
-Joker has been released. Get him in the characters section.
-The following characters have been updated with AI scaling:
Ruby Rose
Mika
Ragna
Mai
Gordeau
Azrael
Terumi
Wagner
Waldstein
Robo-Weiss
-Dracula has been updated:
Fixed an error where the camera would zoom out after KOing Dracula on a stage that uses tensionhigh and tensionlow
Dark Blaze's hitbox is slightly thinner
During Dark Blaze, Dracula will become completely invulnerable after the super pause
The default wait time between attacks during phase 1 is now slightly faster
Dracula will now use his reversal a little more often during Phase 1
The Phase 1 variant of Dark Blaze will now have Dracula reappear a little sooner
Other Minor Bugfixes
-Added sergioprft's Japanese Voice for Dracula to the extra's section
-Dracula has been released. Get him in the characters section.
-Dracula's Throne Room has been added to the stages section.
-Added sergioprft's Infinite Voice for Dark Meta Knight to the extra's section
-Yang Xiao Long has been updated
Yang now has color separated sprites courtesy of drpepperfan
New Palettes to accommodate the color separated sprites (Including an extra folder consisting of palettes by Mid117)
Yang's AI now scales according to the engine's difficulty setting
Reduced Meter Gain
Other minor bug fixes
-Asuna and Dark Meta Knight have been released. Get them in the characters section.
-Meta Knight has been updated
Added Additional effects to some of Meta Knight's normals
Adjusted intro animation
Added special intro against Dark Meta Knight
-Added Walruso's Japanese Voice for Waldstein to the extra's section
-Added sergioprft's 4Kids Voice for King Dedede to the extra's section
-Added sergioprft's Garland Voice for Ridley to the extra's section
Ridley has gotten a quick update:
Increased the volume on the Rapid Cancel Sound
Changed Dead Angle Attack's animation to have more recovery frames
Ridley now flashes during the start up frames of Space Pirate Rush B to further differentiate from the A version.
Foreground elements will now be disabled during Skewer's red screen
Changed the sprite used for when the opponent is on the Gunship during Plasma Scream
Changed the sprites for groups 5031, 5032, 5071, and 5072 to better reflect Elecbyte's standards
Health has been lowered to from 1200 to 1050
Adjusted how close the opponent has to be in order for the AI to use 5A
Skewer is now flagged as a strike instead of a throw
-Ridley has been released. Get him at the characters section.
Samus:
Added special intro against Ridley
Added new effects to Samus' normals
Slight adjustments to hitboxes
Reevaluated the width constants
Realigned some sprites
Kirby:
Added special anim for Powered Ciel's Guillotine, courtesy of Mid117.
Some adjustments and additions to the list of Copy Ability Triggers.
Yukiko:
Added special anim for Powered Ciel's Guillotine, courtesy of Mid117.
-Added sergioprft's Janshin-Chan Voice for Susano'o to the extra's section
-Added sergioprft's lotsaspaghettiman Voice for Meta knight to the extra's section
Yu and Shadow Yu:
Added special anim for Powered Ciel's Guillotine, courtesy of Mid117.
-Powered Ciel has been released. Get her at the characters section.
-The Following Characters have been updated with compatability for Powered Ciel's Astral Heat:
Aoko, Kohaku, Dead Apostle Noel, Vlov, Bowser, Piranha Plant, King K Rool, King Dedede, Meta Knight, Byleth, Pyra, and Marx
-Character Specific Updates:
Kohaku:
Look What I Grew B is now chargeable.
The grounded version Magical Amber Missile will now have a different follow up while holding back.
Reduced the rate at which Look What I Grew A can be consecutively used
Dead Apostle Noel:
Charged version of Skewered Pigeon can now be followed up with a feint version of the follow up attack
Added Special Intro Against Powered Ciel
fixed an error where EX Dazzling Echo could regain meter if the opponent were hit by DANoel
-Voice Patches by Walruso and sergioprft have been added to the extra's section
-Ragna's Japanese voice patch has been updated
-Added Paulo S' Japanese voice patch for Sol and Gintoki voice patch for Ragna to the extra's section
-Sol Badguy has been released. Get him at the characters section.
-Shadow Yu has been released as Yu Narukami's EX Variant. Get him at the characters section.
-Byleth has been released. Get her at the characters section.
-Japanese voice patch for Kokonoe has been updated.
-Akame has been released. Get her at the characters section.
-The Following Characters have received the EXA Update:
Lambda-11, Kokonoe, Isaac, Shantae
More info on the EXA Update here.
Google Drive link for characters who currently have the EXA update here.
-Character Specific Updates:
Isaac:
-Slightly increased Max Health
-Dashing B is now special cancelable
-Tear Shot now goes slightly further (No change to the upward version)
-Deal with the Devil can now be held down to continue the effect and can no longer Kill Isaac
-Holding down Deal with the Devil for long enough while not being in Overheat can now trigger "The Devil"
-Going into Overheat now removes "The Devil"
-Japanese voice patch for Yang has been updated.
-Kirito has been released. Get him at the characters section.
-The Following Characters have received the EXA Update:
Yang, Waldstein, Wagner, Terumi, Misaka, Quote, Saya, and Charlotte
More info on the EXA Update here.
Google Drive link for characters who currently have the EXA update here.
-The Japanese voice patches for Terumi have been updated
-Quick Fix for all EXA Characters:
Fixed an error where the Astral Heat conditions compare the Opponent's current health to the Player's Max Health rather than the Opponent's Max Health.
-Bowser, Blitztank, King K Rool, and Tager now have reduced layering priority during basic actions such as standing or walking.
-Bowser's 5C now has it's hitsun time significantly reduced whenever it is used a second time during a string.
-Bowser has been released. Get him at the characters section.
-New(ish) character, Taiga Aisaka, has been released. Maid Taiga is now classified as an EX Variant.
-The Following Characters have received the EXA Update:
Gordeau, Kuroko, Samus, Taiga (Both Versions), Mitsuru, Bisclavret, Pistrix, and Kohaku
More info on the EXA Update here.
Google Drive link for characters who currently have the EXA update here.
-Bowser 64 Stage Pack has been released. Get it at the Stages section.
-The Japanese voice patches for Gordeau and Mitsuru have been updated
-Quick update for all EXA updated characters:
Fixed instances where meter is gained when it shouldn't have been
-Character Specific:
Shana:
Now has access to Neutral Jump Steering
-The Japanese voice patches Adachi, Mika, Carmine, Ky Kiske, Es, Tager, and Azrael have been updated.
-Dead Apostle Noel has been released. Get her at the characters section.
-The Following Characters have received the EXA Update:
Tohru Adachi, Azrael, Carmine, Es, Homura, Iori Yagami, Ky Kiske, Mika, Iron Tager, and Vlov Arkhangel
More info on the EXA Update here.
Google Drive link for characters who currently have the EXA update here.
-Quick update for Hyde:
Dark Lotus' untech time now decays after using it a set amount of times in the same combo.
-The Japanese voice patches Hyde, Hilda, and Jin have been updated
-Quick update for all EXA updated characters:
Made the High Jump Input a little more lenient
Fixed an error where the Burst Ready sound could play multiple times if the fighter were to somehow be KO'd before round start
Other minor fixes
-Character Specific:
Ragna:
All non-special Soul Eater attacks now deal non-lethal chip damage.
Thief Arthur:
The last hit on all versions of Whirlwind no longer steals life on block
Twin/Quad Daggers now deal chip damage
Kirby:
Updated list of Copy Ability Triggers
-Quick bug fix for all EXA updated characters
Fixed an error where the Burst icon could show up on the wrong side if the character were to be facing in the opposite direction during the intro
Fixed an error where Merkava's Exceed Accel could't KO
Fixed an error where Nanase's Exceed Accel KO in the middle of it rather than on the final hit
Fixed an error where Kirby's Crash effect would flicker on high resolutions in MUGEN 1.0
Other minor bug fixes
-The Japanese voice patch for Yumi has also been updated
-Quick bug fix for all EXA updated characters
Fixed an error where Negative Penalty wouldn't end Ultra Burst
Other minor bug fixes
-Quick bug fix for Marx
Fixed an error where the Black Hole's pull could push the opponent in the wrong direction under certain conditions
-The Japanese voice patches Akatsuki, Heart, Meta Knight, Susano'o and Yu have been updated
-Aoko Aozaki has been released. Get her at the characters section.
-The Following Characters have received the EXA Update:
Akatsuki, Blitztank, King Dedede, Faust, Heart Aino, Hilda, Hyde, Jin Kisaragi, Kirby, King K. Rool, Lina, Mai Natsume, Merkava, Meta Knight, Nanase, Piranha Plant, Pyra, Ragna the Bloodedge, Robo-Weiss, Ruby Rose, Shana, Susano'o, Thief Arthur, Yu Narukami, Yukiko Amagi, and Yumi.
More info on the EXA Update here.
Google Drive link for characters who currently have the EXA update here.
-Character Specific Changes:
King Dedede
Gordo now disappears if Dedede is hit (No changes to Deluxe Gordo)
Kirby
New Copy Abilities: Tornado and Ranger
List of Copy Ability Triggers has been adjusted accordingly
Plasma's Static Charge now also charges Kirby's Burst Gauge
King K. Rool
Krownarang is now a regular special that does not cost meter
Krownarang's frame data has also been adjusted
Mai Natsume
Exseal can now be special canceled (The redirect is only special cancelable on hit)
Juncture can now be canceled into Moon Blossom
Juncture can now be canceled into itself near the end of the animation
Removed Shearing Cherry Blossom Storm as a Force Break (It is now her Exceed Accel instead)
Yukiko Amagi
Fire Boost and Fire Flame Boost now charge Yukiko's Burst Gauge
Dia now slightly increases the Burst Gauge's regeneration throughout it's duration
-The Japanese voice patches for Ragna, Ruby, Mai, and Yukiko have also been updated
-Ruby has received a quick fix
jC will now stop ground bouncing after using it a certain amount of times in a combo.
-Marx has been Updated
Reduced Pausetime, Hitstun, and Fall Recovertime from Eyeballs
Fixed an error where certain attacks are unblockable at point blank
Fixed an error where Ice Bomb won't detonate if Marx spits it out while outside of the screen
Fixed an error where the Screen zooms out after Marx is defeated on a stage that uses tensionhigh and tensionlow
(Hopefully) fixed an error where Marx would sometimes not bounce around the screen properly on defeat
Added Config options for Black Hole Pull Resistance and Phase 2 Activation (See Config file for details)
-Jin has received a quick fix
Jin now only goes into waiting before Hirensou's follow up if he currently has a target rather than if the first hit connected
-Hilda has received a quick fix
Hilda now teleports during jBB according to the direction she is facing rather than the direction the opponent is facing
-Marx has been released. Get him at the characters section.
-Marx's stage has been released. Get it at the stages section.
-Fixed an error where Merkava couldn't use I, Persistently Cling if the snake was removed in an unusual way
-The following characters have recieved quick fixes to debug errors:
Gordeau, Azrael, Kokonoe, Tager, Saya, Es, Jin, Thief Arthur, Lambda-11, Carmine, Shana, Pyra Susano'o, Heart, Charlotte, Lina, and King K Rool
-Merkava has been released. Get him at the characters section.
-The following characters have recieved quick fixes to minor bugs mostly related to their throws as Player 2:
Ragna, Kirby, Susanoo, Heart, Tager, Wagner, K Rool, Hilda, Saya, Bisclavret, Lambda-11, Homura, Ky, and Vlov
-Ky has received a quick update
Fixed an error where Shockstate would still be present after an attack that would normally remove it if the opponent was first hit by jC
Fixed an error where Charged Stun Edge could apply shockstate to the opponent by hitting certain helpers
-Vlov has been released. Get him at the characters section.
-All characters have gotten a quick update
-Everyone:
Adjusted Astral Ready flashes to be more consistent with eachother
Fixed an error where the opponent could skip straight to their liedown animation without a shockwave effect upon hitting the ground during the custom fall states
Other minor bugfixes
-Pyra:
Slightly reduced meter gain
Untechable time decay for Flame Nova now starts even if it's the first move used in the combo, EX version is unchanged
-You can download all of the characters simultaniously from within the Google Drive Folder:
https://drive.google.com/drive/folders/1zytFiEf6PHGmB_MIfDNM_0coTV54sVpb?usp=sharing
-Vocalnoid has released his Japanese voice patch for Homura. Get it at the Extras section.
-Pyra has been released. Get her at the characters section.
-Quote, Lambda-11, and King K Rool have received quick updates
Fixes to debug related errors
-All characters have gotten a quick update
Characters now start to flash when the conditions for their astral heat are met
Minor Bug Fixes
-You can download all of the characters simultaniously from within the Google Drive Folder:
https://drive.google.com/drive/folders/1zytFiEf6PHGmB_MIfDNM_0coTV54sVpb?usp=sharing
-All characters have gotten a quick update with various bug fixes. Mostly in regards to aethsetics and Distortion Drive Chip KOs.
-You can download all of the characters simultaniously from within the Google Drive Folder:
https://drive.google.com/drive/folders/1zytFiEf6PHGmB_MIfDNM_0coTV54sVpb?usp=sharing
-Pistrix has been released. Get her at the characters section.
Quick Update for Ragna
Fixed an error the Damage dampener didn't reset when Ultra Bursting
Carnage Scissors, Seed of Tartarus, and Blood Scythe can now hit armored opponents
Fixed minor visual errors
4 Quick Updates
-King K Rool:
Fixed an error where K Rool could roll forward during Krocodile Driver
-Ruby, Quote, and Isaac:
Fixed an error the Damage Dampener didn't reset when Ultra Bursting
-Quick fixes for bugs related to Force Breaks and other minor visual errors for the following characters:
Ruby
Mika
Robo-Weiss
Misaka
Es
Yu
Yumi
Adachi
Quote
Blitztank
Heart
Iori
Shantae
Yukiko
Hyde
Thief
Mitsuru
Metaknight
Lina
Dedede
Kohaku
Download all updates simultaniously here: https://drive.google.com/file/d/1RNTZzDo9s0lcRL9XUe0fzyqyMTtHzhv8/view?usp=sharing
-Misaka has gotten a Bug Fix
Fixed an error where helpers would stop spawning after using 5C and/or jC a certain amount of times
Vignette effect will now only play once during Girder Strike, even when each Girder hits at a different time
Fixed minor visual errors
15 Characters have gotten quick updates
-Kirby
Reduced sensitivity for tiger knee inputs
Certain non throw attacks that put the opponent into a custom state can now hit opponents with super armor
Added to and adjusted Triggers to the Copy Ability list
Fixed minor visual errors
-Samus
Fixed an error where the red x would not appear in front of the Burst icon during instances where Burst cannot be used
The second hit of 5B can now hit armored opponents
Fixed minor visual errors
-Mika
Astral Heat is now unblockable when used raw, becomes blockable when used while the opponent is in guard stun
Fixed minor visual errors
-Yang, Ragna, Terumi, Robo-Weiss, and Quote
Fixed an error where the Astral Heat can Chip Kill
Fixed minor visual errors
-Ruby, Gordeau, Susano'o, Blitztank, Isaac, Faust, and Ky
Fixed minor visual errors
Download these updates as a bundle here: https://drive.google.com/file/d/1GGzR2z24erAZ7v9DPlcIhqYeuZJZtq9D/view?usp=sharing
-Kohaku has gotten a quick update
Fixed an error where the opponent would be able to move freely and block during EX Hidden Blade if they were to be hit by any of Kohaku's Plants right after the first hit
-Kohaku has gotten a quick update
Fixed an error where the opponent would be able to move freely and not be hit during Comet Sweep if they were to be attacked by any of her Plants right after the first hit
Fixed an error where Rapid Canceling Chinese Kohaku Cuffing after the kick would consume 1000 meter instead of 500
Slightly increased default scale and adjusted effects accordingly
-Kohaku has been released. Get her at the characters section.
-Vocalnoid has updated his Japanese voice patch for Faust
-A Few Quick Updates
Ruby, Azrael, and Piranha Plant:
Fixes to Minor Aesthetic errors
Kokonoe:
Flame Cage now disappears when Kokonoe is hit
Fixed a misaligned Hitspark for the air throw
-A Few Updates
Piranha Plant:
Sprites have been rerendered
Adjustments to attribute flags
Relayered the Vignette effect during distortion drives
Added special intro against Kohaku
Faust:
Mini Faust and Basketball now disappear if Faust gets hit
Adjustments to attribute flags
Added special intro against Kohaku
Ruby Rose:
Adjusted jC's custom state
Fixes to Minor Aesthetic errors
Adjustments to attribute flags
Relayered the Vignette effect during distortion drives
Azrael:
Fixes to Minor Aesthetic errors
Adjustments to attribute flags
Relayered the Vignette effect during distortion drives
-Quick Updates
Ragna:
Fixed an error where the ai would try to access a non existent state
Relayered the Vignette effect during distortion drives
Adjustments to Hit Attribute Flags
Es:
Fixes to Minor Aesthetic errors
Added additional sound effect to the startup of Mordred
Relayered the Vignette effect during distortion drives
Slightly reduced Backwards walk speed
Fixed an error where the opponent would get stuck when using an air throw too close to the ground
-Quick Updates
Jin:
Fixed an error where Jin could rapid cancel during any state whenever Hishougeki hits the opponent
Ky:
Fixed an error where Ky could rapid cancel during any state whenever Charged Stun Edge hits the opponent
-Quick Update for K Rool
The opponent getting hit by a Kannon Ball no longer allows K Rool to prematurely rapid cancel his throws
-King K Rool has been released. Get him at the characters section.
-Quick Updates
Jin:
Fixed an error where the opponent would revert back to the crumple state caused by Touga Hyojin upon being hit during that state
Adjustments to attribute flags
Ky:
Adjusted Charged Stun edge's ground velocity and how it interacts with Super Armored opponents
Adjustments to attribute flags
Paulo S has updated his Japanese voice patch for Mika
-Quick Updates
Shana:
Slightly reduced meter gain
Fixed an error where Shana would gain a small amount of meter during the middle of Gurren No Souyoku
Timing for rapid canceling the landing of Gurren No Souyoku is now more lenient
Mika:
Adjustments to attribute flags
Added special intro against King K Rool
-Fixed a bug where Kirby would crash the game when starting the match
-Quick Updates
Shana:
Reduced meter gain
Fixed an error where the sword spin effect during her Match win pose didn't have proper transparency in MUGEN 1.0
Kirby:
Included alternate big and small ports based on the Smash Ultimate Render
Adjustments to attribute flags
Slightly adjusted shockwave effect created by Hammer Swing
Added to and adjusted Triggers to the Copy Ability list
Meta Knight:
Included alternate big and small ports based on the Smash Ultimate Render
Adjustments to attribute flags
Slightly reduced damage scaling
Hilda:
Fixed an error where Aspersivity couldn't KO the opponent
Quote:
King's revenge now only KOs from the 2nd hit onward
Fixed a misaligned shockwave effect
Adjustments to attribute flags
Maid Taiga:
"You're So Annoying!" has increased damage and is now capable of KOing the opponent
Adjustments to attribute flags
-Quick update for Shana:
Fixed an error where Gouka and Gurren No Odachi were flagged as normal attacks
Fixed an error where Shinpan No Hien only hits the opponent once after breaking a projectile
-Quick update for Ky:
- Fixed an error where certain attacks wouldn't remove the Shock State when Rapid Canceling on hit
-Quick update for Ky:
Fixed an error where Lightening Javelin wouldn't apply the Shock State when Rapid Canceling on hit
Fixed an error where a strong ground bounce effect would play when hitting the opponent after hitting the ground from Lightening Javelin
-Shana has been released. Get her at the characters section.
-Quick update for Terumi:
4A can now only be chained into once during a chain
Added landing sound to Venomous Bite's animation
-Quick update for Ky:
Fixed an error where charged stun edge could briefly follow Ky during gethit states
-Paulo S has released his Japanese voice patch for Ky. Get it in the Extras section.
-Quick Fixes
Terumi:
Fixed Venomous Bite's buggy interaction with helper based physical attacks
Fixed an error where Dungeon of Serpents could be rapid canceled just before the final hit
Fixed minor visual errors
Yu:
Changed how Izanagi interacts with Terumi's Venomous Bite
Hilda:
Fixed an error where the spike portal wont disappear after an unsuccessful use of In The Darkness.
-A few quick updates
Hilda:
Fixed an error where Nail Torrent would continue to spawn blades during the super finish pause
Fixed a debug error with Fallen Pain
Maid Taiga and Homura:
Added special intro against Shana
Maid Taiga, Shantae, Meta Knight, and Carmine:
Fixed some minor visual errors
-Resentone has released his Japanese voice patch for Hilda. Get it in the Extras section.
-Alchemist of Atlas' Japanese voice patch for Yang has been updated.
-Hilda has been released. Get her at the characters section.
-Quick update for Ky:
Fixed an error where the super finish effect could play twice
Quick Updates for 3 Characters
Hyde:
Fixed an error where the counter message could show up more than once when countering with Black Orbiter
Quote:
Nemesis will now lose it's special on hit properties after being used a set amount of times in a combo (restored when the opponent recovers)
Misaka:
Wallbounce from Railgun has been restored to its previous height
-Robo-Weiss and Misaka have received the NOY update
Both Characters:
New Mechanic: Not Over Yet
Upon reaching 35% health or below and not being in a hurt state, you will receive the following benefits for the rest of the round:
All Distortion Drives deal 20% more damage (Stacks with Ultra Burst's damage buff)
Immediately Gain 500 Meter
Slowly gain meter overtime
Gain a defense buff that scales up to 35% according to how much health you currently have (Less health means more defense)
Only triggers once per round
New Mechanic: Ultra Dead Angle (Burst while Guarding)
Using this will cancel your guard stun and make you invulnerable for ten frames after the super pause. This also puts you into the Ultra Burst state, but it will only last a third of the time it would if you were to Ultra Burst normally.
Ground throw now has 5 frames of startup, Dash Grab now has 3 frames of startup
Stationary, Forward, and air dodges now have less invul time against physical attacks
Invul time upon air recovery lasts a little longer and control is regained a little sooner
Distortion Drives can now be triggered with any combination of A, B, and C rather than just A+B (Example: QCF B+C, QCB A+C)
Changed default Liedown time to 15 frames
A red X now appears over the Burst Icon when in a situation where it is not usable
Added an Invalid Combo Indicator
General Aesthetic Changes
Misaka:
5C is now special cancelable after hitting with the leg
Misaka is now invulnerable during the startup of Railgun
Magnetic Move's Air Movement covers slightly more distance
Misaka can now drop down during Over There! and Zapper right after the projectile has been thrown
Misaka can now perform an arial action while Dropping down from Air Movement
New start up animation for Only My Railgun
Sprites are now properly indexed and palettes have been redone
Robo-Weiss:
New 5C
Stabilisieren now lasts 20% longer when Not Over Yet is active
Japanese voice patches by Resentone and Vocalnoid for Jin, Hyde, Faust, and Meta Knight have been added to the extras section
Kirby has been updated with some changes, additions, and fixes to the Copy Ability list
Quick Updates for 4 Characters
Gordeau, Kirby, Tager, and Bisclavret:
Fixes to minor visual errors
Quick Updates for 10 Characters
Hyde and Blitztank:
Added special intro against Hilda
Nanase:
Fixed an error where Plumage's effect could follow the screen after rapid canceling
Bisclavret:
Fixed an error where 5C could be chained into itself
Kirby:
Few additions and fixes to Copy Ability trigger list
Adachi, Blitztank, Dedede, Lina, Nanase, Tager, Yu :
Fixes to minor visual errors
Download all updated characters here: https://drive.google.com/file/d/1J4xPA9B9JcAzFf9yRRXuQ_8tAGHbVMVA/view?usp=sharing
Paulo S has updated his Japanese voice patch for Mika
Dedede, Mika, Mai, and Maid Taiga have received a quick update
Dedede:
Deluxe Gordo now freezes in place during the super finish effect
Adjusted hit detection for hitting Deluxe Gordo with Dedede's Hammer
5AAA now has reduced hitstun during consecutive uses in combos
Mika:
Fixed an error where Rapid canceling whiffed Mika Revolution after the landing would reduce 1000 meter instead of 500
Mika, Mai, and Maid Taiga:
Fixes to visual errors
-Dedede has been released. Get him at the characters section.
-Yang, Mika, Mai, Terumi, and Meta Knight have all received the NOY update
All 5 Characters:
New Mechanic: Not Over Yet
Upon reaching 35% health or below and not being in a hurt state, you will receive the following benefits for the rest of the round:
All Distortion Drives deal 20% more damage (Stacks with Ultra Burst's damage buff)
Immediately Gain 500 Meter
Slowly gain meter overtime
Gain a defense buff that scales up to 35% according to how much health you currently have (Less health means more defense)
Only triggers once per round
New Mechanic: Ultra Dead Angle (Burst while Guarding)
Using this will cancel your guard stun and make you invulnerable for ten frames after the super pause. This also puts you into the Ultra Burst state, but it will only last a third of the time it would if you were to Ultra Burst normally.
Ground throw now has 5 frames of startup, Dash Grab now has 3 frames of startup
Stationary, Forward, and air dodges now have less invul time against physical attacks
Invul time upon air recovery lasts a little longer and control is regained a little sooner
Distortion Drives can now be triggered with any combination of A, B, and C rather than just A+B (Example: QCF B+C, QCB A+C)
Changed default Liedown time to 15 frames
A red X now appears over the Burst Icon when in a situation where it is not usable
Added an Invalid Combo Indicator
General Aesthetic Changes
Yang Xiao Long:
Fixed an error where projectiles ignored damage scaling
Semblance now triggers at 25% health
Mika:
Dashing A now has quicker startup, has upper body invul instead of armor, and only staggers on counter hit
5BB and Charged jB now break projectiles
Mai Natsume:
5C is now special cancelable on hit
Fixed an error where Gallia Sphyras ignored damage scaling
Adjusted launch trajectories and velocities for all versions Himeyuri on Tipper hit
An effect now plays whenever Mai succesfully lands a Tipper hit
EX Himeyuri now only hits once
EX Himeyuri is now only immune to Projectiles
Normal throw is now special cancelable
Yuuki Terumi:
5C is now special cancelable on hit
Serpent's laceration is now special cancelable after the last hit
jC no longer halt's Terumi's horizontal velocity when moving forward
Meta Knight:
Sprites have been rerendered and palettes have been redone
5C now causes less hitstun on hit
-You can download all of the updated characters in one zip file here:
https://drive.google.com/file/d/1U_g9nHNmHCldPUTYtzPH-FToFaJwvbaw/view?usp=sharing
-Japanese voice patches for Mai and Terumi have also been updated.
-Added a few more triggers to Kirby's Copy Ability list
Ruby, Kirby, Kuroko, Samus, Quote, and Shantae have received quick updates
Ruby:
Fixed an error where the projectiles from Rifle Shot and Sy-Pod Shot ignored damage scaling
Kirby:
Added special intro against King Dedede
Slightly reduced Meter Gain
Fixed an error where IKEMEN GO's Tag mode would trigger Kirby's Special KO State when attempting to tag in
Added more Characters and Triggers to the Copy Ability list
Kuroko:
Adjusted the size of the Dust during Dash Grab's start up to be consistent with everyone else
Samus, Quote, and Shantae:
Fixed an error where IKEMEN GO's Tag mode would trigger an unintended state when attempting to tag in
Download all 6 Updates simultaniously here: https://drive.google.com/file/d/1SYcPLWZN_lQjQWayj1pRLHDWG5NPIFb2/view?usp=sharing
-Alchemist of Atlas has updated his Japanese voice patch for Mitsuru
-Good_Wall533 has updated his Japanese voice patches for Kokonoe and Tager
-Kokonoe, Isaac, and Adachi have received quick updates to fix a few visual errors
-Lina has been released. Get her at the characters section.
-Ruby, Gordeau, Kokonoe, Tager, Isaac and Mitsuru have all received the NOY update
All 6 Characters:
New Mechanic: Not Over Yet
Upon reaching 35% health or below and not being in a hurt state, you will receive the following benefits for the rest of the round:
All Distortion Drives deal 20% more damage (Stacks with Ultra Burst's damage buff)
Immediately Gain 500 Meter
Slowly gain meter overtime
Gain a defense buff that scales up to 35% according to how much health you currently have (Less health means more defense)
Only triggers once per round
New Mechanic: Ultra Dead Angle (Burst while Guarding)
Using this will cancel your guard stun and make you invulnerable for ten frames after the super pause. This also puts you into the Ultra Burst state, but it will only last a third of the time it would if you were to Ultra Burst normally.
Ground throw now has 5 frames of startup, Dash Grab now has 3 frames of startup
Stationary, Forward, and air dodges now have less invul time against physical attacks
Invul time upon air recovery lasts a little longer and control is regained a little sooner
Distortion Drives can now be triggered with any combination of A, B, and C rather than just A+B (Example: QCF B+C, QCB A+C)
Changed default Liedown time to 15 frames
A red X now appears over the Burst Icon when in a situation where it is not usable
Added an Invalid Combo Indicator
General Aesthetic Changes
Isaac and Mitsuru:
5C no longer knocks down on grounded hit
Kokonoe:
5C is now special cancelable on hit
jC no longer Halts Kokonoe's horizontal velocity when moving forward
Forward throw now launches the opponent back to Kokonoe after the wall bounce
Second hit of 5C no longer knocks down on grounded hit
-You can download all of the updated characters in one zip file here:
https://drive.google.com/file/d/1O_sp6j7LUZ4EKQy9Bh7jyL-3fjXLHyfj/view?usp=sharing
-Japanese voice patches for Ruby and Gordeau have also been updated.
-Good_Wall533 has updated his Japanese voice patch for Es
Ky has received a quick update
Fixed an error where Ky couldn't use stun edge if the initial projectile were deleted by unusual means
-Alchemist of Atlast has updated his Japanese voice patch for Yukiko
-Ky Kiske has been released. Get him at the characters section.
-Erika Wagner, Shirai Kuroko, Es, Quote, Saya, Iori Yagami, Shantae, Jin Kisaragi, Yukiko Amagi, and Charlotte have all received a major update.
All 10 Characters:
New Mechanic: Not Over Yet
Upon reaching 35% health or below and not being in a hurt state, you will receive the following benefits for the rest of the round:
All Distortion Drives deal 20% more damage (Stacks with Ultra Burst's damage buff)
Immediately Gain 500 Meter
Slowly gain meter overtime
Gain a defense buff that scales up to 35% according to how much health you currently have (Less health means more defense)
Only triggers once per round
New Mechanic: Ultra Dead Angle (Burst while Guarding)
Using this will cancel your guard stun and make you invulnerable for ten frames after the super pause. This also puts you into the Ultra Burst state, but it will only last a third of the time it would if you were to Ultra Burst normally.
Ground throw now has 5 frames of startup, Dash Grab now has 3 frames of startup
Stationary, Forward, and air dodges now have less invul time against physical attacks
Invul time upon air recovery lasts a little longer and control is regained a little sooner
Distortion Drives can now be triggered with any combination of A, B, and C rather than just A+B (Example: QCF B+C, QCB A+C)
Changed default Liedown time to 15 frames
A red X now appears over the Burst Icon when in a situation where it is not usable
Added an Invalid Combo Indicator
General Aesthetic Changes
Es, Iori, Jin, Yukiko, and Charlotte:
5C is now special cancelable on hit
Kuroko:
Added 5AAAA
Second hit of 5AAA can now be chained from
The Camera now holds still during a grounded throw
Sped up startup for Passionate Kiss
Es:
Fixed an error where EX Breunor would launch the opponent in the wrong direction when hitting from behind
Quote:
5C No Longer Knocks down on grounded hit
The Camera now holds still during a grounded throw
Booster v2.0 can now be used twice before landing
Changed 5A auto-combo series
Old 5A is now 4A
Saya:
5C No Longer Knocks down on grounded hit
Iori:
jC is now special cancelable on hit during the landing animation
It is now possible to chain into 5C from 5BB on hit
Yukiko:
-Fixed an error where the B Fans sometimes couldn't be chained from and where certain helper based attacks sometimes couldn't be rapid canceled
-You can download all of the updated characters in one zip file here:
https://drive.google.com/file/d/1KviZOIVvPgaH45ozXWF45kByfWPh5XNb/view?usp=sharing
Kirby has received a quick update
Fixed a typo within the Copy ability list and added more triggers for other characters
Adachi has received a quick update
Fixed an error where the Heat Riser effect would share Adachi's palfx
Fixed an error where Vorpal blade wouldn't count as a combo when used consecutively
Adachi has received a quick update
Fixed an error where Maziodyne would sometimes not disappear when it's supposed to
Fixed an error where Magatsu Izanagi wouldn't appear when Cross slash was used immediately after Heat Riser
Fixed an error where Magatsu Izanagi would share Adachi's palfx
5BBB can now be canceled into 5C or 2C
Jin has received a quick update
Fixed an error where Jin couldn't use any projectiles if the active projectile was deleted by other means
-All character who have gotten the Not Over Yet update have received quick fixes.
All Not Over Yet updated characters
Fixed an error where Player 2's invalid message was aligned off screen
Thief Arthur
Fixed an error where Dashing B would launch the opponent the wrong way when hitting from behind
Bisclavret
Fixed an error where 5C would launch the opponent the wrong way when hitting from behind
-You can download all of the updated characters in one zip file here:
https://drive.google.com/file/d/1gM1L_keIP2VxUMQykKBYe29ghkj0Xz4A/view?usp=sharing
-Akatsuki, Susano'o, Blitztank and Yumi have received quick updates.
Akatsuki and Yumi:
Removed misplaced Dash effect
Susano'o:
Removed misplaced Dash effect
Added Envshake to Roar of the Mad King's slashes
Blitztank:
Added dash sound to Blitzlauf
-Good_Wall533 has updated his Japanese voice patch for Azrael
-Paulo S has updated his Japanese voice patches for Adachi and Heart
-Piranha Plant has been released. Get him at the characters section.
-Azrael, Waldstein, Samus, Adachi, Heart, Faust, Nanase, Bisclavret, and Lambda-11 have all received a major update.
All 9 Characters:
New Mechanic: Not Over Yet
Upon reaching 35% health or below and not being in a hurt state, you will receive the following benefits for the rest of the round:
All Distortion Drives deal 20% more damage (Stacks with Ultra Burst's damage buff)
Immediately Gain 500 Meter
Slowly gain meter overtime
Gain a defense buff that scales up to 35% according to how much health you currently have (Less health means more defense)
Only triggers once per round
New Mechanic: Ultra Dead Angle (Burst while Guarding)
Using this will cancel your guard stun and make you invulnerable for ten frames after the super pause. This also puts you into the Ultra Burst state, but it will only last a third of the time it would if you were to Ultra Burst normally.
Ground throw now has 5 frames of startup, Dash Grab now has 3 frames of startup
Stationary, Forward, and air dodges now have less invul time against physical attacks
Invul time upon air recovery lasts a little longer and control is regained a little sooner
Distortion Drives can now be triggered with any combination of A, B, and C rather than just A+B (Example: QCF B+C, QCB A+C)
Changed default Liedown time to 15 frames
A red X now appears over the Burst Icon when in a situation where it is not usable
Added an Invalid Combo Indicator
General Aesthetic Changes
Azrael, Samus, Adachi, Heart, Bisclavret, and Lambda-11:
5C is now special cancelable on hit
Azrael:
Slightly increased the amount of distance covered by Black Hawk Stinger
Added special intro against Adachi
Adachi:
Increased cooldown on 2C
Added special intro against Azrael
Faust:
Faust now throws one extra item during W-W-W-What Could this be? and W-W-W-W-W-W-W-W-W-W-What Could this be? when Not Over Yet is active
Lambda-11:
Sickle Storm now travels across the ground towards the opponent until it makes contact with them
Heart:
Increased Untechable time and land recovery time for Special Kick of Love
-You can download all of the updated characters in one zip file here: https://drive.google.com/file/d/185Wp4E4JKqt6fKTnwYi8U6MGe8u3EWvg/view?usp=sharing
-Ragna and Thief Arthur have gotten a quick update.
Fixed an error where the characters could not be KO'ed via Debug
-Carmine has gotten a quick update.
Fixed invalid palfx mul during BE DEVOURED.
-Good_Wall533 has updated his Japanese voice patch for Yumi
-Paulo S has updated his Japanese voice patches for Yu, Akatsuki, Susano'o, and Carmine.
-Homura, Ragna, Kirby, Yu Narukami, Yumi, Akatsuki, Susano'o, Blitztank, Maid Taiga, Hyde, Thief Arthur, and Carmine have received Quick Updates.
All 12 Characters:
Fixed an error where the Back Dash's Palfx would override the Rapid Cancel's Palfx
Changed layering for Burst Icon
Kirby:
Fixed a few errors and Typos in the Copy Ability compatibility list
Yu Narukami:
Fixed an error where Izanagi and Yu's Cut-in didn't appear during Ultra Burst or Ultra Dead Angle
Yumi:
Added missing slide dust for run stop animation
Blitztank:
Fixed an error where Blitztank could automatically rapid cancel when Gjallerhorn was blocked
Added additional effect for Blitzlauf
Maid Taiga:
Fixed an error where Taiga didn't have the new air dash effect
Thief Arthur:
Fixed an error where the Super Finish effect would appear if the opponent were to be KO'd shortly after Catch and Barrage was finished
Download all of the updated characters in one zip file here: https://drive.google.com/file/d/1gIliiyzB64GIRLmN1mhptl0U3OSrqGk3/view?usp=sharing
-Homura has been released. Get her at the characters section.
-Ragna, Kirby, Yu Narukami, Yumi, Akatsuki, Susano'o, Blitztank, Maid Taiga, Hyde, Thief Arthur, and Carmine have all received a major update.
All 11 Characters:
New Mechanic: Not Over Yet
Upon reaching 35% health or below and not being in a hurt state, you will receive the following benefits for the rest of the round:
All Distortion Drives deal 20% more damage (Stacks with Ultra Burst's damage buff)
Immediately Gain 500 Meter
Slowly gain meter overtime
Gain a defense buff that scales up to 35% according to how much health you currently have (Less health means more defense)
Only triggers once per round
New Mechanic: Ultra Dead Angle (Burst while Guarding)
Using this will cancel your guard stun and make you invulnerable for ten frames after the super pause. This also puts you into the Ultra Burst state, but it will only last a third of the time it would if you were to Ultra Burst normally.
Ground throw now has 5 frames of startup, Dash Grab now has 3 frames of startup
Stationary, Forward, and air dodges now have less invul time against physical attacks
Invul time upon air recovery lasts a little longer and control is regained a little sooner
Distortion Drives can now be triggered with any combination of A, B, and C rather than just A+B (Example: QCF B+C, QCB A+C)
Changed default Liedown time to 15 frames
A red X now appears over the Burst Icon when in a situation where it is not usable
Added an Invalid Combo Indicator
General Aesthetic Changes
Ragna, Yu, Akatsuki, Susano'o, Blitztank, and Thief Arthur:
5C is now special cancelable on hit
Kirby:
Added more characters and variants to the Copy Ability list and corrected a few typos
Yu Narukami:
Minor Frame Data adjustments
Maid Taiga:
Increased 5C's frame disadvantage on block
Yumi:
Fixed an error where the opponent would be launched the wrong way when hitting them with Dance of Blades from behind
Added special intro against Homura
Carmine:
Fixed an error where SPIN! can't be used if the projectile was deleted by other means
-You can download all of the updated characters in one zip file here: https://drive.google.com/file/d/1IRtL-K_PC1RC1HlFbbh4-8QBXGohayvW/view?usp=sharing
-Ragna's Japanese voice patch has also been updated.
-Kirby and Susano'o have gotten a quick update.
Fixed an error where the Astral Heat would continue upon hitting anything other than the opponent.
-Jin has gotten a quick update.
Fixed an error where Jin would continue with his astral heat upon hitting anything other than the opponent.
-Meta Knight has gotten a quick update.
Fixed an error where Galactic counter could be used without having at least 500 meter.
-Carmine has gotten a quick update.
Fixed an error where the opponent would be stuck in the custom state if forward throw or back throw was Rapid Canceled at the right time.
-Paulo S has released his Japanese voice patch for Carmine. Get it at the Extras section.
-Carmine has gotten a quick update.
Fixed an error where Carmine would automatically cancel into BE DEVOURED! after using NO ESCAPE! under specific circumstances.
Fixed an error where YOU SHIT! THIS IS THE END! Could be rapid canceled during training mode
-Carmine has been released. Get him at the characters section.
-Meta Knight has gotten a quick update.
Fixed an error where jC could cause certain characters to create multiple shockwave sounds and effects at once upon getting slammed into the ground
-Meta Knight has been released. Get him at the characters section.
-Yukiko has received an update
Added Special intro against Carmine
Aerial specials can now be Tiger Knee'd
-Faust has received an update
Added Special intro against Carmine
Aerial specials can now be Tiger Knee'd
Increased 5C's frame disadvantage on block
-Yang has received a quick update
Adjusted Hitboxes and Hurtboxes on Burst of Embers
-Alchemist of Atlas has also updated his Japanese Voice patch for Yukiko. Get it at the Extras section.
-Yang has gotten an update.
Added CozySquirtile's updated small portrait
Fixed an error where Fire Cracker isn't rotated for the first frame
Adjustments to sliding dust effects
Adjustments to the alignment and custom state for Cold Shoulder
Minor adjustments to velocities
Fixed gethit states for 66B, jC, and Too hot to handle
Changed hitsound for 2C
Added envshake to the last hit of raging inferno and cold shoulder while semblance is active
Adjusted dust effect for run stop
-Nanase has gotten a quick update.
Atmosphere of the Aether now puts the opponent in to the custom state via targetstate instead of p2stateno, allowing for proper interactions with hitoverrides
-Mitsuru Kirijo has gotten a quick update.
Fixed an error where Coup Droit was flagged as a normal attack
-Mitsuru Kirijo has been released. Get her at the characters section.
-Alchemist of Atlas has also released a Japanese Voice patch for Mitsuru. Get it at the Extras section.
-Hyde has received a quick update
Hyde can now use Black Orbiter again if the initial projectile was removed by unusual means
-Paulo S has released his Japanese voice patch for Mika. Get it at the Extras section.
-Good_Wall533 has updated his Japanese voice patch for Kokonoe
-Quick update for Quote for GO compatibility
Fixed more "sound does not exist" debug errors in IKEMEN GO
-Robo-Weiss has received a quick update
Gletscherstrom is now Rapid Cancelable
-Adachi, Blitztank, Charlotte, Iori, Isaac and Quote have received a quick update for GO compatibility
Fixed more "sound does not exist" debug errors in IKEMEN GO
-Kirby has received an update
Adjusted the last hit of Running Grab and Vacuum Grab's launch trajectory
Increased cornerpush on the last hit of Running Grab and Vacuum Grab
Lengthened cooldown period after a successful Running Grab or Vacuum Grab
The last hit of Running Grab and Vacuum Grab can now be canceled into Megaphone or Wish Upon a Galaxy
When charging Force Break, Kirby will continue to flash while fully charged
All aerial specials and supers can now be Tiger Knee'd
After using the air version of Hammer Bash, Kirby now regains control 10 frames sooner
Added more characters and variants to the Copy Ability list and corrected a few typos
-Gordeau, Iori, Kokonoe, Kuroko, Nanase, Quote, Tager and Wagner have received a quick update for GO compatibility
Fixed more "sound does not exist" debug errors in IKEMEN GO
-Everyone has been updated for IKEMEN GO compatability. Thief, Bisclavret, and Jin have recieved more substantial updates
-Thief Arthur
Thief's wind based attacks (5C, 2C, jC, 5AAAA, Whirlwind, and Twin Daggers) now create particles on hit that home into thief and heal her
The opponent now flashes green whenever they are hit by any of Thief's wind based attacks
Fixed "sound does not exist" debug errors in IKEMEN GO
-Bisclavret
Bisclavret's Fire Based Attacks (5BB, jC, Home Run Swing, and Angry Earth) now apply a non lethal damage over time effect on hit. The effect goes away when the opponent recovers.
Hungry Time can now be Tiger Knee'd
Fixed "sound does not exist" debug errors in IKEMEN GO
-Jin Kisaragi
Added special intro against Mitsuru Kirijo
Fixed "sound does not exist" debug errors in IKEMEN GO
-Yukiko Amagi
Fixed "sound does not exist" debug errors in IKEMEN GO
Fixed an error where Full Bloom Heals instead of kills in IKEMEN GO
-Everyone else
Fixed "sound does not exist" debug errors in IKEMEN GO
Fixed visual bugs that occur during Ultra Burst in IKEMEN GO
-Lambda-11 has recieved a quick bug fix
Fixed an error where Legacy Edge would generate debug flood
Fixed "sound does not exist" debug error in IKEMEN GO
Fixed an error where Lambda has control during her astral heat
-Lambda-11 has been released. Get her at the characters section.
-Hyde has recieved a quick bug fix
Fixed an error where the engine would always read Hyde as being in an attack state whenever he is in Ultra Burst
-Thief Arthur has recieved a quick update
Fixed an error where Hold Trick and Sniping Temptest would have Thief flung far into the air while in Ikemen GO's Tag mode
-13 Characters have been updated for IKEMEN GO compatability
-Es, Tager, Susanoo, Blitztank, Saya, Heart, Isaac, Faust, Shantae, Yukiko, Nanase, Bisclavret, and Charlotte
Fixed an error where the Astral Heat heals the opponent in Ikemen GO
-8 Characters have gotten quick updates
-Yu Narukami
Fixed an error where Yu couldn't rapid cancel after a successful Cross Slash
Fixed an error where the Astral Heat heals the opponent in Ikemen GO
-Yang, Mai, Yumi, Akatsuiki, Hyde, Jin, and Thief Arthur
Fixed an error where the Astral Heat heals the opponent in Ikemen GO
-3 Characters have gotten quick updates
-Blitztank
Fixed an error where the AI could burst out of certain supers
-Thief Arthur
Increased 5C's hitstun decay
-Kokonoe
Added special intro against Lambda-11
-Thief Arthur has gotten a quick update
Fixed an error where Catch and Barrage Daggers whiff on certain characters
-Thief Arthur has been released. Get her at the characters section.
-7 Characters have been updated
-Shantae
Hitsparks emitted from storm puff are now positioned according to the opponent's Y position
Changed layering of shockwave on Opponent after being hit by jC
-Isaac
Changed the layering of the wall bounce effect for Brimstone and Devil's Advent
-Bisclavret
Changed the effects that play during the first and second wall bounces after hitting the opponent with Strong Hammer
Fixed an error where Bisclavret was still controllable during the first frame of the astral heat winpose
-Kuroko
Fixed an error where the envshake plays more than once after hitting the opponent with 5C or jC
Fixed an error where Kuroko was still controllable during the first frame of the astral heat winpose
-Wagner, Heart and Nanase
Fixed an error where the character was still controllable during the first frame of the astral heat winpose
-7 Characters have been updated
-Iori and Nanase
Effects for reversal moves are now bound to the character's horizontal position
Cornerpush and Trajectory adjustments for reversal moves
-Yang, Mika, Kokonoe, Yu, and Susano'o
Cornerpush and Trajectory adjustments for reversal moves
-Hyde has gotten a quick update
Fixed an error where Hyde could move during his win pose after KO'ing the opponent with Pale Bringer.
-Hyde has gotten a quick update
Fixed a couple of errors where the astral can be used more than once in a match and where Hyde could move during his astral heat winpose
-Hyde has been released. Get him at the characters section.
-3 Characters have been updated
-Adachi
Fixed an error where Maziodyne would sometimes not disappear when using a distortion drive
-Ruby and Yang
General Adjustments to hurtboxes
-Yang has received an update
Yang is now required to be in control in order for her semblance to activate, Preventing it from activating before round start
Burning Ember's armor now activates later in the move
Adjusted Hitboxes for Burning Embers
Ultra Burst Aura now dissapears whenever Yang is in a custom state
-Isaac has recieved a quick update
Devil's Advent form now matches the color of either P1 or P2's devil color scheme
Fixed some errors involving the color changes during mirror matches
-8 Characters have recieved a quick update
-Mai and Yu
Changed the attribute flags on certain moves
-Gordeau, Robo Weiss, and Nanase
Fixed an error where the opponent would be misaligned for one frame upon grabbing as player 2
-Mika
Fixed an error where the super finish flash could play twice when KOing the opponent with a whiffed Mika Revolution
Fixed Typos in .air file
Changed the attribute flags on certain movesangehe attribute flags on certain moves-Changed the attribute flags on certain moves
-Heart and Isaac
Added Envshakes to strong wall bounces
-Paulo S has updated his 4 in 1 Japanese voice patch pack (For Akatsuki and Heart specifically)
-Akatsuki, Azrael, Bisclavret, Mai, Misaka, Ragna, Shantae, Tager, Terumi, Yu, Yukiko, and Yumi have recieved a quick update
Changed the attribute flags on certain moves
-Yang has received a quick update
Fixed an error where certain act files in the extra palettes folder had the wrong colors
-Charlotte has received a quick update
Fixed an error where Kasekuchen could be rapid canceled on hit before the explosion occurred after using it in a string.
-Charlotte has been released. Get her at the characters section.
-Paulo S has released his Japanese voice patch for Susano'o. Get it at the Extras section.
-Adachi has received a quick update
Fixed an error where Adachi could forward dodge during B Maziodyne
-Good_Wall533 has released his Japanese voice patch for Tager. Get it at the Extras section.
-The Persona Characters have gotten quick updates
-Yu, Adachi, and Yukiko
Fixed an error where the distortion drives could be rapid canceled during the super pause after canceling from a Persona attack
-2 Characters have gotten quick updates
-Quote
Fixed an error where the first frame of the j2C landing was not properly color indexed
-Yukiko
Fixed an error where Konoha Sakuya would switch to her default palette during Agidyne
-2 Characters have gotten quick updates
-Saya
Fixed an error where Saya did not have a shadow during her special intro against Isaac
Added special intro against Charlotte
-Kirby
Added more characters and name variants to the Copy Ability list and rearranged some triggers
When charging Spear Throw, Kirby will continue to flash while fully charged
Fixed an error where the air version of wave beam won't come out while landing exactly when Kirby is supposed to fire
-Kirby has received a quick update
Changed, realigned, and relayered the shockwave effect produced by Hammer Nail's custom state
Fixed an error where the grounded version of Beam Wave shared the Palfx
Added more characters and name variants to the Copy Ability list
-Bisclavret has received a quick update
Fixed an error where Hammer Cyclone's effect shared the Palfx
Removed the black background from the sprites for the Hammer Cyclone effect
-Bisclavret has been released. Get her at the characters section.
-Good_Wall533 has updated his Japanese voice patch for Azrael
-Kirby has received a quick update
Fixed some typos in some of the Copy Ability triggers and made some triggers account for more p2name variants.
-Kirby has received a quick update
Fixed an error where certain triggers for the Sword and Fire abilities were mis-numbered, causing characters within the triggers below to give the fighter ability instead
-Links for the Japanese voice patches made by Alchemist of Atlas, Paulo S, and Good_Wall533 have been added to the extras section
-Susano'o, Gordeau, Wagner, Robo-Weiss, and Adachi have received a quick update
Fixed typos in winquotes
-Jin and Susano'o have received a quick update
Fixed an error where taunting wasn't possible after using the Astral Heat in training mode
-7 Characters have gotten a quick update
-Iori, Mika, Wagner, Terumi, Adachi, Yu, and Yukiko
Fixed an error where the Astral Heat could be used in the match again after successfully hitting with it
-8 Characters have gotten quick updates
-Jin Kisaragi and Susano'o
Fixed an error where taunting wasn't possible for the rest of the match after using the Astral Heat
-Blitztank
Added missing effect for rapid canceling
-Gordeau
Fixed an error where Assimilation could be rapid canceled at the exact moment the opponent is first grabbed
Fixed an error where the flame effect from EX Assimilation would follow Gordeau after rapid canceling
-Erika Wagner
Fixed a layering issue with a shockwave
Added slide dust effect to the end of all versions of Sturm Brecher
-Nanase
Fixed an error where jA's effect would linger after landing
Dust effect size for Forward dodge and back dash now match
-Quote
Realigned hitspark for Aerial version of B Polar Star
Fixed a layering issue with a shockwave
Added a missing shockwave to the custom state caused by Super Missile Launcher
-Iron Tager
Fixed an error where Wedge Catapult could be rapid canceled at the exact moment the opponent is first grabbed
-8 Characters have been updated
-Waldstein
Holding up since the first jump will no longer trigger an air jump
Fixed an error where certain effects would share the Palfx
Adjusted Hurt Boxes for normals
Adjusted frame data for 2A
Fixed an error where Waldstein's background arm wouldn't show up during the throw escape window after grabbing
Fixed a layering issue with some shockwaves
Realigned the shockwave produced by the air throw
Fixed an error where Sturmangriff Rage and Werfen Erschlagen could be rapid canceled at the exact moment the opponent is first grabbed
Added special intro against Bisclavret
-Azrael
Holding up since the first jump will no longer trigger an air jump
Fixed some truncation errors
Fixed an error when the opponent won't return to their own states upon rapid canceling the 2nd or 3rd hit of Full Spartan
Fixed an error where Azrael would continue with Full Spartan after the first hit connects with anything other than the opponent
Reduced the amount of time before the opponent recovers from the first hit of the running grab
Added special intro against Bisclavret
-Shantae
Holding up since the first jump will no longer trigger an air jump
Fixed an error where certain effects would share the Palfx
Added voice clips from Shantae and the Seven Sirens
-Mai Natsume
Holding up since the first jump will no longer trigger an air jump
Realigned hitsparks for Suzuran and EX Suzuran
Realigned dash dust for the ground version of Moon Blossom
Added Slide effects to the end of Juncture, Himeyuri, and EX Himeyuri
-Saya
Holding up since the first jump will no longer trigger an air jump
Fixed an error where Aberrant Arm, EX Aberrant Arm, and Aberrant Mighty Arm could be rapid canceled at the exact moment the opponent is first grabbed
-Maid Taiga
Fixed an error where jC's effect would still show up when Taiga lands
Effects for Taiga Knee Crush and Hell Thrust will now disappear upon rapid canceling
Fixed an error where Taiga Rampage could be rapid canceled at the exact moment of the first hit, causing the opponent to disappear
-Mika
Fixed a shockwave being layered incorectly (for real this time)
Fixed an error where the effects from the normal throw shared the palfx
The small crater from the end of Mika Revolution now disappears upon rapid canceling
Fixed an error where rapid canceling wasn't possible during certain points of jC and normal throw
-Kirby
Fixed an error where plasma's effects were still sharing the palfx
-8 Characters have been updated
-Jin Kisaragi
Dust effect size for Forward dodge and back dash now match
Fixed an error where Musou Tousshugeki launches the opponent in the wrong direction when hitting them from behind
The "Vs. Ragna" specific voice clip for throwing now plays during the air throw
-Heart Aino
Dust effect size for Forward dodge and back dash now match
Width change during EX Iron Fist Punch now starts sooner to prevent heart from passing through smaller characters at close range
-Es
Holding up since the first jump will no longer trigger an air jump
Fixed an error where rapid canceling Type: Assaulter "Erec" at a specific frame causes the opponent to freeze
Added sliding dust effect to Type: Slasher "Galahad"
-Yumi
Holding up since the first jump will no longer trigger an air jump
Fixed an error where the effect for Secret Ninja Art: Ice Pillar lingers after rapid canceling
-Yu Narukami
Holding up since the first jump will no longer trigger an air jump
Fixed an error where Izanagi wouldn't attack when repeating 5B by rapid canceling
-Tohru Adachi
Fixed an error where Multiple Magastu Izanagis would appear when repeating 5B by rapid canceling
-Yukiko Amagi
Fixed an error where a second Konoha Sakuya would appear when repeating 5A by rapid canceling 5AA and onward
-Susano'o
Dust effect size for Forward dodge and back dash now match
Realigned hitsparks for jB and Megalith
-10 Characters have been updated
-Yuuki Terumi
Holding up since the first jump will no longer trigger an air jump
Swapped the Hit sounds that play for jB and jC
Realigned jC's hitspark
-Mikoto Misaka
Holding up since the first jump will no longer trigger an air jump
Fixed a shockwave being layered incorectly
Adjusted effects for Girder Strike
-Shirai Kuroko
Holding up since the first jump will no longer trigger an air jump
Fixed an error where the Belt and Pouch animation would continue to play after Rapid Canceling Steel Phalanx
-Iori Yagami
Holding up since the first jump will no longer trigger an air jump
Dust effect size for Forward dodge and back dash now match
Added dust effect for when the opponent slides during Kuzukaze
Increased the size of the dust effect during 217 Shiki: Aoihana
-Maid Taiga
Holding up since the first jump will no longer trigger an air jump
Dust effect size for Forward dodge and back dash now match
-Faust
Holding up since the first jump will no longer trigger an air jump
Made the 2*QCF command for "W-W-W-W-W-W-W-W-W-What Could This Be?" less strict
Dust effect size for Forward dodge and back dash now match
Adjusted effects for Running B
-Robo-Weiss
Durchgedrect's envshake will now always occur whether it hits or not
-Kokonoe
Fixed a shockwave being layered incorectly
Fixed an error where the shockwave from jC would sometimes show up late
-Mika and Quote
Fixed a shockwave being layered incorectly
-7 Characters have been updated
-Yang
Holding up since the first jump will no longer trigger an air jump
Fixed an error where certain effects shared the Palfx
-Blitztank
Fixed an error where the air throw would produce two different shockwaves
-Akatsuki
Fixed an error where the explosion effect from the throw would follow Akatsuki upon rapid canceling
Fixed an error where certain effects shared the Palfx
-Kirby
Fixed an error where certain helpers and effects shared the Palfx
Fixed some misaligned hitsparks
Increased frame disadvantage for Burning Attack on block
-Mika
Fixed a misaligned shockwave
Fixed some typos in the movelist
-Kokonoe
Fixed a misaligned shockwave
-Quote
Holding up since the first jump will no longer trigger an air jump
Fixed a misaligned shockwave
Fixed a typo in the movelist
-9 Characters have been updated
-Robo-Weiss
Holding up since the first jump will no longer trigger an air jump
Fixed an error where certain effects shared the Palfx
Normal throw now produces a strong shockwave instead of a normal one
Fixed an error where jA and jB's effects would still show up when Robo-Weiss lands
-Wagner
Fixed an error where certain effects shared the Palfx
Fixed an error where jA and jB's effects would still show up when Wagner lands
-Susano'o
Holding up since the first jump will no longer trigger an air jump
Fixed an error where certain effects shared the Palfx
-Kirby
Holding up since the first jump will no longer trigger an air jump
Fixed an error where certain effects shared the Palfx
Fixed an error where the freeze effect wouldn't appear upon consecutively freezing the opponent with Blizzard Hammer
-Ruby
Holding up since the first jump will no longer trigger an air jump
Fixed an error where jA and jB's effects would still show up when Ruby lands
-Mika
Holding up since the first jump will no longer trigger an air jump
Fixed an error where Mika would appear in front of the explosion upon rapid canceling Mika Revolution
-Samus
Holding up since the first jump will no longer trigger an air jump
Fixed an error where Either Version of Grapple Beam could be rapid canceled on the first frame upon grabbing the opponent (For real this time)
-Kokonoe
Holding up since the first jump will no longer trigger an air jump
jC now produces a strong shockwave instead of a normal one
-Akatsuki
Fixed an error where the explosion effect from 5AAAA would follow Akatsuki upon rapid canceling
-Adachi has received a quick update
Holding up since the first jump will no longer trigger an air jump
Fixed an error where Adachi would switch back to his default palette during his astral heat winpose
-Jin Kisaragi has been released. Get him at the characters section.
-Gordeau has received a quick update
Holding up since the first jump will no longer trigger an air jump
Fixed an error where certain effects shared Gordeau's Palfx
Mortal Slide Divest can now only be rapid canceled on the last hit or the first two hits if they were blocked
Fixed an error where the Japanese snd was set to default in the def file despite not being included in the main folder
-Nanase has received a quick update
Holding up since the first jump will no longer trigger an air jump
Fixed an error where the opponent would not return to their own states upon air recovering from a hitfall caused by Nanase's attacks
-6 Characters have been updated
-Yukiko Amagi
Fixed an error where the opponent would be launched into the wrong direction when being hit by Full Bloom from behind
Fixed an infinite involving Fire Boost
-Akatsuki
Holding up since the first jump will no longer trigger an air jump
Thunderbolt is now fully invulnerable up until the last active frame
-Heart Aino
Holding up since the first jump will no longer trigger an air jump
All Roz Sfaira projectiles that were not spawned from 5B or 2B's armor will now disappear when Heart gets hit
-Isaac
Holding up since the first jump will no longer trigger an air jump
Fixed an error where breaking a projectile would slightly increase the duration for Brimstone and Devil's Advent
Added special intro against Jin Kisaragi
-Ragna the Bloodedge
Holding up since the first jump will no longer trigger an air jump
Fine tuned special intro with Jin Kisaragi
Japanese voice has also been updated
-Erica Wagner
Holding up since the first jump will no longer trigger an air jump
Running A is now special cancelable
-Yukiko Amagi has gotten another quick update
Fixed an error where Konoha Sakuya would switch to her default palette during Agidyne
-Yukiko Amagi has gotten a quick update
Fixed an error where Agi could be looped indefinitely in the corner
-Yukiko Amagi has been released. Get her at the characters section.
-Nanase has gotten a quick update.
If any version of Ange's Invitation is used again in the same combo, the opponent can recover from it sooner.
-Susano'o has gotten a quick update.
Fixed an error where Bloodsplitter lasts longer than it is supposed to.
-All Characters have been updated
-Tohru Adachi
Fixed all Hitdefs so they may properly interact with reversal defs
Fixed turn to face behavior during normal burst
Adjusted trajectory for Maziodyne on air block
Added Special intro with Yukiko Amagi
-Gordeau
Fixed all Hitdefs so they may properly interact with reversal defs
Fixed turn to face behavior during normal burst
Added Special intro against Yukiko Amagi
Japanese voice has also been updated for the new special intro
-Shantae
Fixed all Hitdefs so they may properly interact with reversal defs
Fixed turn to face behavior during normal burst
Fixed the "parent in retargeted trigger has been destroyed" error that occurs with Scimitar in Mugen 1.1
-Everyone Else
Fixed all Hitdefs so they may properly interact with reversal defs
Fixed turn to face behavior during normal burst
-Nanase has gotten a quick update.
Fixed an error where Atmosphere of the Aether wasn't flagged as a hyper, allowing certain characters to burst out of it
-Nanase has been released. Get her at the characters section.
-Yu Narukami and Shantae have been updated
-Yu Narukami
Width change for 5A now ends sooner
Yu now turns on his left foot during his match win pose
Changed voice clip for the special intro with Gordeau
-Shantae
Fixed an error where the opponent would be sent in the wrong direction upon being hit by Dashing A or Obliterate Dance from behind
-Yang has received a quick update
Fixed an error where the opponent could go back into their standing state during the astral heat
-Susanoo has received a quick update
Fixed an error where the voice clip for the Shantae special intro would play during his special intro with Quote
-Shantae has been released. Get her at the characters section.
-Samus, Tager, and Susanoo have received quick updates
-Samus Aran
Fixed an error where Either Version of Grapple Beam could be rapid canceled on the first frame upon grabbing the opponent
Fixed an error where the frozen effect would now show up after freezing the opponent immediately after they break free
Fixed an error where Ultra Burst's expire sound would not play under certain conditions
Changed the wall bounce sound for EX Grapple Beam
-Iron Tager
Changed shockwave effect for 5BB
Fixed an error where Tager Could rapid cancel the first hit of EX Gigantic Tager
-Susanoo
Fixed an error where Liberation Dagger's effect wasn't synced properly
Fixed an error where the effects for Splintering Thrust, Blade of Judgement, and Liberation Dagger would follow Susanoo after Rapid Canceling
-All Characters have been updated
-Mai Natsume
Completely reworked Astral Heat to match the source material
Reduced active frames and adjusted hitbox on air throw attempt
Fixed an error where air dodge's remaining invul frames would linger upon landing
Fixed an error where Mai may pass through the opponent during 2C
Fixed an error where two ground bounce effects would show up during the custom state for the first hit of Sylvan Hurricane Assault
Additional Effects and sounds for Suzuran Blaze, Sylvan Hurricane Assault, and Floral Blizzard Blossom
Added Compatibility for Faust's "This Is... Me?"
Japanese voice has also been updated for the improved Astral Heat
-Kirby
Reduced Startup frames on Bomb Set
Smash Kick is now airdash cancelable on hit
All of Yo-yo's attacks are now jump/airdash cancelable on contact
Ninja Kick is now jump/airdash cancelable on contact
Kirby will now go into Ninja Kick's bounce back state on block
Hammer Nail can now ground bounce the opponent on normal hit
Hammer Nail is now dash cancelable on contact
Adjusted Launch Trajectory on Hammer Flip
Reduced active frames and adjusted hitbox on air throw attempt
Fixed an error where air dodge's remaining invul frames would linger upon landing
Additional effect for Ultra Sword
Added compatibility for Faust's "This Is... Me?"
Added Special Intro against Shantae
-Samus Aran
New 4th attack for the A auto combo series. 3rd attack is now cancelable on contact
Damage Scaling Adjustments
Reduced active frames and adjusted hitbox on air throw attempt
Fixed an error where air dodge's remaining invul frames would linger upon landing
Additional Effect for Shine Spark
Added Compatibility for Faust's "This Is... Me?"
-Ragna the Bloodedge
Reduced active frames and adjusted hitbox on air throw attempt.
Adjusted Launch Trajectory on Devoured By Darkness
Adjusted Frame Data on 4A
Fixed an error where air dodge's remaining invul frames would linger upon landing
Added Compatability for Faust's "This Is... Me?"
-Iori
Reduced active frames and adjusted hitbox on air throw attempt.
Increased height gain on air throw and adjusted launch trajectory. The opponent can also recover sooner from it.
Fixed an error where air dodge's remaining invul frames would linger upon landing
Made Iori's Eye's invisible on Sprite 5315 (This is... Me? Compatibility)
-Azrael, Waldstein, Mikoto Misaka, and Es
Reduced active frames and adjusted hitbox on air throw attempt
Fixed an error where air dodge's remaining invul frames would linger upon landing
Additional Effects and sounds for Distortion Drives
Added Compatability for Faust's "This Is... Me?"
-Everyone Else
Reduced active frames and adjusted hitbox on air throw attempt
Fixed an error where air dodge's remaining invul frames would linger upon landing
Added "This Is... Me?" compatibility to those who didn't have it already
-Faust has been released. Get him at the characters section.
-Quote has gotten a quick update
Fixed an error where certain opponents could tech out in the middle of Iron Bond
Fixed an error where Quote would regain meter during King's Revenge
-5 Characters have been updated
-Yang Xiao Long
Perfect Bombshell now snaps the opponent into position on the first hit
Fixed an error where the opponent would be frozen in place after rapid canceling Perfect Bombshell's first hit
Burst effect now shows up a little earlier in the animation
A quicker version of the vignette effect now shows up at the end of each distortion drive when Yang's semblance is not active
Flaming Punch effects for Perfect bombshell, Burning Gold, and Unrelenting Fire now disappear upon rapid canceling
Added compatibility for Faust's "This is... Me?"
Added special intro against Robo Weiss
-Ruby Rose
Adjusted Hitboxes and velocities for the 5B auto combo series and Buzzsaw Blast so they can hit at max range more consistently
Additional effect for Petal Burst, Petal Dance, and Red Reaper
Added compatibility for Faust's "This is... Me?"
Added special intro against Robo Weiss
Japanese voice patch has also been updated for the new intro
-Robo Weiss
Added compatibility for Faust's "This is... Me?"
Added special intros against Ruby and Yang
-Susano'o
Additional effects for Liberation Dagger and Blood Splitter
Fixed an error where Susanoo would be invulnerable for the rest of Liberation Dagger's state when hitting a helper instead of the opponent
Added compatibility for Faust's "This is... Me?"
-Blitztank
Additional effect for Blitzlauf
Fixed an error where Gjallarhorn's duration would increase upon breaking the opponent's projectile
Added compatibility for Faust's "This is... Me?"
-Maid Taiga has gotten a quick update
Added improved walk animation, courtesy of Mid117
-Maid Taiga has been released. Get her at the characters section.
-3 Characters have gotten quick updates
-Heart
Fixed an error where Rapid Canceling Amazing Heartful Punch consumes 1000 meter instead of 500
-Tager
Fixed an error where Rapid Canceling GETB consumes 1000 meter instead of 500
Fixed an error where an out of place sound effect would play During Atomic Collider's slam
Changed the sound effect for Wedge Catapult's wall slam back to normal
-Terumi
Upon Successfully hitting with Serpent's Cursed Sting, Only the second hit can be rapid canceled
If Snakebite hits and transitions into the grab, It can only be rapid canceled after the last hit
Fixed an error where the wrong ground shockwave sound effect plays when the opponent touches the ground during one of the custom states
-11 Characters have been updated
-Adachi
Additional effect for Demonic Cross Slash
Fixed an error where Adachi could briefly be hit still after successfully hitting with Demonic Cross Slash
Fixed an error where Adachi could not Rapid Cancel the first hit of Demonic Cross Slash
The Ultra Burst aura will no longer show up during custom states
-Akatsuki
Upon Successfully hitting with Kamekaze, Akatsuki will only be able to rapid cancel after the last hit
The stage's foreground elements will no longer disappear after the Astral Heat
-Gordeau
Fixed an error in the incremental cornerpush system
All versions of Assimilation are now immune to throws up until the last active frame
Adjusted A Assimilation's launch trajectory
Adjusted Hitboxes for the 5A autocombo series, 5BB, and 2A so they can hit smaller characters more consistently
Running A is now special cancelable
Additional effect for the last hit of both Distortion Drives
Fixed an error where 2 shockwave effects would appear at once when the opponent lands during one of the custom states
Adjusted transparency on the propeller effect
The Ultra Burst aura will no longer show up during custom states
-Heart
Fixed an error where Heartful Punch and Amazing Heartful Punch's effects would continue after rapid canceling
Adjusted Iron Fist Punch of Love's launch trajectory
The stage's foreground elements will no longer disappear after the Astral Heat
-Kuroko
Upon Successfully hitting, All versions of Sexy Teleport can only be rapid cancelled after the last hit
Added Special intro Against Maid Taiga
-Mika
Additional effect and sound for the last hit of Mika Hip Strike
Upon successfully hitting the opponent, Mika Revolution can only be rapid canceled after the last hit
Mika Hip Strike can only be rapid canceled after the last hit
The Ultra Burst aura will no longer show up during custom states
Added special intro against Maid Taiga
-Quote
Ultra Burst's aura effect will be temporarily disabled whenever Quote is in a custom state
Fixed an error Where Spur would stay on screen even after rapid canceling
Fixed an error where the level 1 versions of Spur and Super Missile Launcher couldn't be Rapid canceled
If the first hit of Super Missile Launcher successfully connects, Quote will become invulnerable for the rest of the state
-Tager
Additional effect for Terra Breaker and GETB
Fixed an error where Magna Tech Wheel's effects would continue playing after rapid canceling
Fixed an error where the Rock effects would follow Tager after rapid Canceling GETB
Fixed an error where an out of place sound effect would play after Crimson Meteor's Body Slam
Fixed an error where Tager Wouldn't be invulnurable right away during GETB's Start Up
-Terumi
Reduced the amount of time the opponent stays in the hit state after Terumi Rapid Cancels the first hit of Serpent's Cursed Sting
Once Terumi Starts summoning the Serpent during Dungeon of Serpents, he will not be able to Rapid Cancel until after the last hit
-Yu
Adjusted 4A's Hitbox so it can hit smaller opponents more consistently
Additional Effect for Cross Slash
The Ultra Burst aura will no longer show up during custom states
-Yumi
Increased frame disadvantage for Howling Ogre and for each step of Dancing as One: Yang on block
Slightly reduced frame disadvantage for Demonic Destruction on block
Increased Frame advantage for Piercing Tide on block
Fixed an error where forward throw's whirlwind effect would follow Yumi after rapid canceling
Fixed an error where the Black Ice projectile would remain in place if the Opponent got hit by it, then pushed out of the way
Additional effect for the last hit of Ice Pillar Fan
-Iori has been released. Get him at the characters section.
-Terumi has been updated.
Frame data adjustments
Damage Scaling Adjustments
Additional Effects
Retaliating Fang is now immune to throws up until the last active frame
Adjusted the hitboxes on 5A, 5AAA, 2A, and 4A so they can hit smaller characters more consistently
Changed animation for Dead Angle Attack
It is now possible to chain into 4A from 5B or 5BB
Adjusted launch trajectory for aerial Gleaming Fang, 2A, and 2B
Increased jump height during the first attack of Dungeon of Serpents
Added special intro against Iori Yagami
Japanese SND has also been updated. Get it at the extras section
-Ragna has been updated.
Damage Scaling Adjustments
Adjusted the hitboxes on Hell's Fang and the ground version of Gauntlet Hades so they can hit smaller opponents more consistently
Adjusted hitboxes and velocities for the A auto combo so it can hit more consistently at a max range
Adjusted launch trajectory for forward throw and air throw
Ultra Burst's aura effect will be temporarily disabled whenever Ragna is in a custom state
Additional Effects
the opponent can now recover from Carnage Scissors and Devoured by Darkness sooner
Fixed an Error where Ragna could not be KOed via lifeadd in certain cases
The soul eater particles will now disappear if Ragna gets hit before they reach him
-Isaac has gotten a quick update
Fixed an error where Isaac is able to interrupt his own astral heat.
-Isaac has been released. Get him at the characters section.
-Wagner has been updated.
Slightly increased 5C's jump height
Slight frame data adjustments
Slight damage scaling adjustments
The last hit of Uber Wackenroder now wall bounces the opponent instead of launching them into the ground
The hit box on the first hit of Wackenroder and Uber Wackenroder has been expanded downward
Adjusted 5B's hitbox so it can hit smaller characters more consistently at close range
66A's startup is slighlty faster
Added Vignette effect to the last hits of Hitze Falke and Uber Wackenroder
Fixed an error in the incremental cornerpush system
Ultra Burst's aura effect will be temporarily disabled whenever Wagner is in a custom state
-Heart Aino has been released. Get her at the characters section.
-Akatsuki has been updated.
Akatsuki no longer has to land first in order to input a special/super cancel for 5BBB. As long as the input has been made after Akatsuki has hit the opponent with his elbow, he will cancel into the move upon landing
Applied a decay value to EX Blitzshot's fall.recovertime, Allowing the opponent to recover sooner after multiple uses in the same combo
AI no longer Dash Dances
Added special intro with Heart Aino
-Saya has gotten a quick update.
Fixed a misalignment issue with Aberrant Arm and Mighty Aberrant Arm
Fixed a couple of misaligned effects and added a missing effect for her dash grab attempt
-Saya has been released. Get her at the characters section.
-Kuroko has been updated
Fixed an error in the incremental cornerpush code
Fixed an error where Kuroko wouldn't dodge if a diagonal input was being held
Fixed an error where Kuroko would continue with Sexy Teleport's follow up after hitting a helper
Fixed an error where Kuroko could land above the ground after Passionate Kiss
Increased Max Health from 920 to 940
Adjustments to damage scaling
Increased the amount of height Kuroko jumps back after successfully hitting with Steel Phalanx
Sexy Teleport no longer overrides dodges
Adjusted hitboxes on some attacks
Kuruko will now retain her velocity during the startup of her grounded teleport dodges
Increased the travel distance of her aerial teleport dodges
During Passionate Kiss, the wheel chair will now be thrown a few frames sooner after the super pause
Using Passionate Kiss again in the same combo will no longer cancel the ground bounce
All helper based attacks can now put the opponent into the custom fall states
The Ultra Burst aura will no longer show up during custom states
New sound effect for hitting with Passionate Kiss or the last hit of Steel Phalanx
New vignette effect for hitting with Passionate Kiss or the last hit of Steel Phalanx
-Astral Birth: Void stage has been released. Get it at the Stages section.
-Blitztank has been released. Get him at the Characters section.
-Yumi has been updated:
Slightly increased the height the opponent is launched after being hit by 5C, jC, or the last hit of aerial rave
Fixed an error where the whirlwind effect would sometimes show up on the wrong side in Ikemen GO
Fixed an error where the Ultra Burst aura may not appear
Ultra burst aura will no longer show up during custom states
-Kirby has been updated:
All Helper Based attacks can now put the opponent into the custom fall states
Fixed an error in the incremental cornerpush code
Adjustments to Frame Data and Damage Scaling
It is now much easier to rapid cancel upon connecting with helper based attacks
Fixed an error where the Ice effect wouldn't show up after consecutively freezing the opponent
Ice Breath and Ice sprinkle are no longer flagged as projectiles and can no longer hit the opponent when they are in an air recovery state (States 5200 through 5210)
Cloning Technique can no longer counter throws
Air Bullet can now break projectiles
Super Inhale, Dash Grab, and Vacuum Grab are now immune to throws up until the last active frame
Both follow ups to Megaphone can now be pulled off by holding C
After hitting the opponent with hammer bash a second time in the same combo, the opponent will now be able to immediately recover after wall bouncing instead of right after getting hit
Ultra Burst's aura will no longer show up during custom states
Added special intro against Blitztank
-Robo Weiss has been updated:
Fixed an error in the incremental cornerpush code
Fixed some misaligned effects
Added some additional effects
jC's startup now slows down Robo Weiss' horizontal velocity as opposed to halting it
Changed the fire effects for the Astral Heat winpose
Minor adjustments to damage scaling
If Robo Weiss is at max health, then her health will not be depleted during her Astral Heat, allowing for her victory to be registered as perfect
Fixed an error where Robo Weiss could slide during her Dead Angle Attack
After Countering with A Ich Glaube Nicht, Robo Weiss will no longer be invulnerable for the entirety of the animation
Ultra Burst's aura will no longer show up during custom states
-Site Launched.
-Susano'o Has been released. Get him at the Characters section.