Mugen 1.0 版本更新历史

Version 1.0


2011-1-18


引擎变更


Title screen F1 info box text can now be customized in system.def.

SND files with invalid WAV files now log a warning instead of causing MUGEN to abort.


主界面按F1显示的文本框现在可以在system.def中自定义了

若SND文件中有无效的wav文件会提示警告,而不会导致MUGEN崩溃


Bug修复


CNS: Fixed associativity of := for fvars.

Fixed a bug that caused some sounds to be played on incorrect channels or with incorrect stereo panning.

Storyboard: Replaced broken soundX.volume parameters with soundX.volumescale.

Fixed incorrect character positioning in win and results screens.


CNS:修复了":="后的fvars(浮点变量,float vars)的处理

修复了会导致一些声音在不正确的轨道或不正确的立体声平移中播放的BUG

故事模式:将损坏的soundX.volume参数替换成了soundX.volumescale

修复了人物在胜利界面与结果界面的位置错误BUG


Doc Changes


Some documentation was updated.

License Changes


The license has been updated to permit inclusion of the MUGEN executable into free non-commercial bundles. See readme.txt.


文档变更

更新了一些文档


许可变更

使用许可已更新为MUGEN主程序列入允许非商业用途使用的名单之中


1.0 RC8

2010-1-29


Engine Changes


Merged EX + alpha audio system into main RC line.

BG: tilespacing is now a required parameter for tiled anim BG elements. Setting any tilespacing argument to 0 will disable tiling in that axis (prevents problems with 2002 BGs that have incorrect tilespacing).

CNS: Added StageVar trigger with basic functionality for checking stage name and author.


引擎变更

整合了EX + alpha声音系统到主要的RC线中(不太懂什么意思)

背景:tilespacing现在作为一个参数来调整背景动画元素的间距(格式为tilespacing =x间距,y间距,主要用于调整背景中相同物件的间距),设置为0会使对应坐标的间距无效(防止2002版的一些错误的tilespacing背景出问题)

<---tilespacing现在作为一个必要参数

CNS:增加了StageVar的触发器到基本功能中,可以用来检测场景名和场景作者


Bug Fixes


BG: Fixed paral not working with compressed sprites

BG: Fixed paral BGs drawn at incorrect y position at certain resolutions.

CNS: fixed InGuardDist trigger incorrectly returning 0 during enemy attacks when projectiles outside guard distance exist.

CNS: Fixed PlayerPush coordspace height bug.

Fixed physics precision error in certain situations.

Fixed software rendering sprite scaling position accuracy.

Fixed player SelfAnim drawn with incorrect offset scaling when in temporary state.

Removed common1.cns stand state pos y < 0 detection for compatibility reasons.

Font v2: fixed bank palette using palettes in the order added to the sff, instead of the actual palette item number.

Fixed problem where program would not start on some older Windows installs.

Fixed mouse pointer not reappearing after switching out of fullscreen mode by Alt-Enter or task switch.

Fixed AllPalFX green and blue fields being ignored.

Fixed system explods not getting reset before mode select and character select screens.

Fixed cutscene to not adjust BGM path if the filename is empty.

Fixed sound volume and panning bugs.

Fixed volumescale bug.

Fixed victory screen showing after quick VS.

Fixed mode select repeating sound during fade in.


BUG修复

背景:修复了视差效果无法使用压缩图片工作的BUG

背景:修正了视差背景在一定分辨率下画在不正确的纵向坐标

CNS:修正了InGuardDist触发器在存在防御范围以外飞行道具而对方攻击时返回0的错误

CNS:修正了PlayerPush在使用不同坐标空间时高度出现的BUG

修正了某些情况下物理精准度错误的BUG

修正了软件渲染缩放后的图片位置精确度

修正了SelfAnim在临时状态下对缩放后的图片绘制错误

common1.cns中移除了站立状态下y<0时的检测

字体v2:现在色表将按色表池中的顺序添加到sff文件,而不是根据色表的id号

修正了主程序在一些老版本的windows中无法启动的问题

修正了在切换全屏模式或切换任务栏时鼠标不再出现的问题

修正了ALLPalFX绿色和蓝色区域被忽视的问题

修正了系统火花在模式选择和角色选择界面时没有重置的bug

少了一行。修正了过场动画如果文件名不存在时就不调整BGM路径的BUG(没太看懂)

修正了音量和(立体声)平移的bug

修正了音量大小的bug

修正了快速对战后的胜利画面显示BUG

修正了在淡入时选择模式循环播放声音的bug


Tools


Fixed sprmake2 crash on pal.discardduplicates=0.


工具

修正了sprmake2在pal.discardduplicates=0时崩溃的bug(这工具估计没几个人用)


Version 1.0 RC7

2010-3-20


Engine Changes


Options screen now uses font/options.def font if present. If Truetype, size adapts to game resolution.

Implemented Alt-Enter fullscreen toggle.

mugen.cfg: [Video] Implemented BlitMode=PageFlip (resolves video tearing).

motif: system.def: Added title param to [Options]


引擎改变


如果存在font/options.def的话,现在选项界面将可以使用。如果是Truetype,大小会根据游戏分辨率变化

完成了按Alt-Enter切换到全屏

mugen.cfg:完成了BlitMode=PageFlip(解决了画面撕裂)

motif:system.def: 选项界面部分增加标题参数



Bug Fixes


CNS: Cond trigger now works properly inside all comma-separated parameter lists.

CNS: Fixed projectile screen and edge bounds being calculated incorrectly.

CNS: Fixed projectile hits causing player hitdefs to reactivate.

CNS: Fixed screen postype explods incorrectly positioned during envshake.

CNS: HitDef: Fixed guard damage not affected by AttackMulSet controller.

CNS: HitDef: Fixed fall.yvelocity and fall.xvelocity scaled incorrectly in different coordspaces.

CNS: ChangeAnim2: Fixed reflection drawing position when other player has different scale.

CNS: Fixed TargetBind controller default value (0,0).

CNS: Fixed "no" debug spam.

Input: Partial fix for num lock and caps lock keys only working every other key press. Is still buggy on first press if state of key lock is on when starting MUGEN.

Motif: system.def: Fixed survival mode using selftitle instead of enemytitle for team selection.

Storyboard: Fixed drawing some BG sprites off-center in pillarbox mode.

Fixed 1P vs Team (Simul) advantage option not working

Fixed space bar resetting time in survival mode.


BUG修复


CNS:Cond触发器现在作用于所有以逗号分隔的参数

CNS:修正了计算飞行道具距离屏幕边界不正确的bug

CNS:修正了飞行道具打击导致角色hitdef重新激活的bug

CNS:修正了屏幕postype火花在环境震动中位置不正确的BUG

CNS:HitDef:修正防御伤害不被AttackMulSet控制器影响的bug

CNS:HitDef:修正了fall.yvelocity和fall.xvelocity在不同坐标空间下计算错误的bug

CNS: ChangeAnim2: 修正了当其他玩家是不同尺寸时,镜像绘制出错误位置的bug

CNS: 修正了TargetBind控制器默认值(0,0)的BUG

CNS: 修正了"no"的debug垃圾信息

输入:部分修复了小键盘和大小写锁定键只作用于其他一个键按下的时候。当Mugen启动时且锁定键开启,第一个按键仍然有问题。 <---部分修复了每一个其他相关按键只在小键盘锁定键和大小写锁定键打开时有响应的BUG。

Motif: system.def: 修正了生存模式下选择团队时,使用的是自己的标题而不是敌人的标题

Storyboard: 修正了在pillarbox模式下绘制一些偏离中心的背景图片的BUG

修正了1P vs Team (Simul)修正选项没有起作用的BUG

修正了在生存模式中space bar重置时间的bug


Backwards Compatibility


ver2002 backwards compatibility: CNS: Pos Z trigger will return the value of pXstartz in the stage def file that corresponds to the player (or root, if the player is a helper). This will only work for players with mugenversion under 1.0.


Tools


Added sff2png tool: extracts sprites from an SFF file.


旧版本兼容


2002版兼容:CNS:Pos Z触发器将返回场景def文件中的pXstartz的值,这个场景文件和角色是对应的(或者与根节点对应,如果角色是一个援护)。这将只作用于1.0以下的角色 <---(或者人物本体,如果角色是一个援护)


工具


增加了sff2png的工具:引用SFF文件中的图片



Version 1.0 RC6

2009-12-8


Engine Changes


CNS: New Trigger: Cond. This is a short-circuiting version of ifelse.

CNS: Set to use precise floating point model; was previously using a less accurate model that might have caused strange rounding errors.

fight.def: Added [Fightfx] section with scale parameter.

Keyboard: Fixed bug where keyboard presses/releases are sometimes lost when other keys are pressed at the same time.

Storyboards: now scaled to fit screen aspect instead of being cropped.

Stages: Added displayname, versiondate, mugenversion, author parameters to stage [Info]. Stages older than 1.0 will have camera movement snapped to whole stage coordspace units.


引擎改变:


CNS:新的Trigger: Cond。这是一个简化版的ifelse

CNS:使用了更精确的浮点模型;以前用的是一个不怎么精确的模型,可能会导致奇怪的错误。

fight.def: 增加了[Fightfx]的缩放比例参数

键盘:修正了多个按键同时按时触发的BUG

Storyboards: 现在会自适应屏幕分辨率而不会被裁减了

场景:增加了displayname、versiondate、mugenversion、author参数到[Info]节点下。

1.0以下的场景会有针对整个场景分辨率的摄像机捕捉运动。




Doc Changes


Added description of special forms (ifelse, cond).

Stages + Backgrounds: Fixed Parallax parameters description to match implementation.

Other minor fixes.


文档变更

增加了新参数的描述(ifelse, cond)

场景+背景:修正了Parallax参数的描述


Bug Fixes


CNS: HitDef: Fixed bug that set default guarded getpower/givepower parameters to 0.

CNS: AppendToClipboard and DisplayToClipboard: More robust handling of type mismatch scenarios.

CNS: Fixed bug where Const trigger returned incorrectly-scaled values if player is in a temporary state of another player with a different coordspace.

CNS: Fixed bug where AssertSpecial flag=invisible does not work during hitpauses.

Display: Fixed Offset sctrl not scaling properly to coordspace.

Display: Fixed fightfx explods being created with incorrect scale when character and system have different coordspaces.

Display: Fixed projectile Clsn2 not being displayed in Ctrl-C mode.

Fixed bug where loading malformed SFFv1 sprites would prevent the program from closing properly.

Fixed character mugenversion date parser to reject malformed version strings.


BUG修复

CNS: HitDef: 修正了将防御时getpower/givepower默认参数设为0的bug

CNS: AppendToClipboard和DisplayToClipboard: 支持更多类型的情景

CNS: 修正了如果角色处在另一个不同分辨率角色的临时状态下,Const触发器会返回错误的值的BUG

Display: 修正了Offset状态控制器没有针对分辨率去计算的BUG

Display: 修正了角色和系统分辨率不同时,系统火花尺寸错误的BUG

Display: 修正了飞行道具的第二个攻击框没有在Ctrl-C模式下显示的BUG

修正了载入SFFv1图片会导致项目不会正常关闭的BUG

修正了角色mugen版本不解析错误版本的字符串


Backwards Compatibility


Fixed: ver2002 characters only: After a ReversalDef with p2stateno and p1stateno parameters has been executed, P2's state updates will lag behind P1's by 1 tick.

ver2002 backwards compatibility: implemented bug where AssertSpecial flags that affect a single player are not reset each tick when the player is in a hitpause. Flags affected are: nostandguard, nocrouchguard, noairguard, noautoturn, noshadow, nojugglecheck, nowalk, unguardable, invisible.

ver2002 backwards compatibility: implemented bug where the effects for the following controllers are not reset during hitpause: AngleDraw, PlayerPush, Offset, ScreenBound, Trans, Width.


版本兼容

修正:只对2002版的角色:在拥有p2stateno和p1stateno的ReversalDef执行后,P1的状态更新会比P2早1个tick(单位刷新时间)

2002版本兼容:当角色处于受击停顿时,影响单角色的AssertSpecial的标记将不会重置每一个tick。标记影响:非站防、非蹲防、非空中防、非自动转向、非有投影状态、非检测连击状态、非移动、非可防御、不可见状态

2002版本兼容:以下控制器将不会再受击停顿时重置:AngleDraw, PlayerPush, Offset, ScreenBound, Trans, Width.


Version 1.0 RC5

2009-10-28


Bug Fixes


CNS: Fixed bug where teammode and hitdefattr were being evaluated incorrectly.

CNS: Fixed bug where hit attribute string parsing could fail in expressions.

CNS: Fixed bug where explod's Y position is displaced if explod is created on the first tick of the round on cut stages.

CNS: Fixed bug where DestroySelf did not abort remainder of state evaluation. This could lead to crashes or indeterminate behavior depending on the controllers used after.

Fixed bug where pre-1.0 stages with zoffsetlink are drawn displaced by upwards 1 stage unit.


BUG修复

CNS:修复了队伍模式和hitdefattr求值错误的BUG

CNS:修复了打击属性的字符串解析可能会失败的bug

CNS:修复了火花在裁减的场景里开局第一帧被创建时,火花的Y坐标错误的BUG

CNS:DestroySelf不会终止残留状态的解析。这可能会导致崩溃或依赖后续控制器的行为错乱。

修复了1.0以前带有zoffsetlink的场景没有正确绘制的BUG


Version 1.0 RC4

2009-10-25


Engine Changes


CNS: Added GameWidth and GameHeight triggers.

CNS: Display error if character uses a controller or trigger inappropriate for its mugenversion.

Localization: Implemented storyboard scene localization. See localization docs for notes.

Implemented png screenshots. Press F12 to take a screenshot.

Mouse cursor now hidden in fullscreen.


引擎变更


CNS:增加了GameWidth和GameHeight的触发器

CNS:如果角色用了不符合版本的控制器或触发器,会弹出错误

本地化:完成了storyboard场景的本地化,详情见本地化文档。

完成了png截屏,按F12可截屏

鼠标将在全屏模式下隐藏


Bug Fixes


AIR: Fixed empty anim actions throwing error. Empty actions will be ignored.

BGs: Changed start position value from integer to float.

CNS: Fixed AIlevel triggering in cooperative dummy in training mode.

CNS: Fixed players with HitOverride taking damage outside of movetype = H

CNS: Fixed bug where CNS load error is not reported for common1.cns in a player's directory.

CNS: Fixed player with HitOverride not being affected by a HitDef with p2stateno = <any value that is not -1> and p2getp1state = 1.

CNS: Fixed bug where != operator was incorrectly parsed for HitDefAttr, AuthorName, TeamMode

CNS: Fixed helper facing bug introduced in RC3.

Fixed guard distance checking bug in a different coordinate spaces.

Fixed helpers/explods with ownpal=1 not being affected by RemapPal

Disabled logo storyboard from showing during quickvs


BUG修复


Air:修复了空动作会报错的问题。空动作将会被忽略。

背景:将开始坐标值由整数型改为了浮点型

CNS:修正了AIlevel在训练模式会被触发的BUG

CNS:修复了带有HitOverride的角色会在movetype = H之外造成伤害的bug

CNS:修复了CNS载入错误并没有提示的BUG

CNS: 修复了带有HitOverride的角色不会被一个HitDef影响,这个hitdef的p2stateno =非-1以及p2getp1state = 1

CNS: 修复了在HitDefAttr, AuthorName, TeamMode中“!=”符号解析错误的BUG

CNS:修复了在RC3版本中援护面向错误的BUG

修正了在不同分辨率下防御距离检测错误的BUG

修正了拥有ownpal=1的参数的援护/火花不会被RemapPal影响的BUG

在快速对决中storyboard会禁用


Version 1.0 RC3

2009-10-12


Bug Fixes


CNS: Fixed ScreenPos y trigger value calculation in cut stages.

CNS: Fixed Explod y offset calculation in cut stages.

CNS: Fixed issue where player may get incorrect custom state resources

Renderer: Fixed master palfx not affecting TTF fonts.

Input: Fixed keyboard input

Input: Implemented joystick hat support

mugen.cfg: Fixed AI.cheat not working

General: Fixed Start+button not choosing palettes 7-12

General: Fixed game slowdown when skipping frames

Miscellaneous other fixes.


BUG修复

CNS:修正了ScreenPos y触发器的值在裁减的场景中计算错误的BUG

CNS:修正了Explod y坐标在裁减的场景中计算错误的BUG

CNS:修正了角色可能会得到不正确的自定义state资源

渲染:修正了master palfx不会影响TTF字体的BUG

输入:修正了键盘输入

输入:完成了手柄的支持

mugen.cfg: 修正了AI.cheat不起作用的BUG

全局:修正了Start+按键不会选择7-12P的BUG

全局:修正了跳帧时游戏会降速的BUG

修复了其他BUG


Version 1.0 RC2

2009-9-29


Engine Changes


BG: Improved performance of parallax BGs.

Stages: Added a hack to recognize the "hires = 1" stage parameter. This parameter isn't officially supported so we strongly recommend against using it for new content.


引擎更改

背景:提升了parallax场景的表现

场景:增加了一个对hires = 1场景识别的参数。这个参数并不受支持,所以我们强烈推荐使用新参数


Bug Fixes


BG: Fixed bug where tiled parallax BGs did not draw.

BG: Fixed scaled trans sub BGs.

CNS: Fixed trigger redirection coordspace bug.

CNS: Fixed screenpos x trigger.

CNS: Fixed helper not inheriting palno from parent.

CNS: Corrected bug in ** operator for integer arguments with exponent >= 0.

CNS: Integer exponentiation, Floor(), and Ceil() now generate a warning and clamp to INT_MAX or INT_MIN (2^31-1 or -2^31) when the integer range is exceeded.

FNT: Fixed font newline bug for True Type fonts with text wrapping.

Motifs: Fixed invalid font in combo counter crash.

mugen.cfg: Added DirectX option to RenderMode. Setting this mode may help some people with startup issues.

SND: Fixed snd loading failure using wavs with certain headers.

Stages: Fixed random stage load error during continue.

Added hardcoded pal change for SFFv1 sprites. This addresses the palette problem for old characters that override state 5900.

Fixed UTF-8 BOM detection bug that caused the first group not to be read in some def files.

Fixed AI.RandomColor = 0 crash.

Resolved SDL crash on non-SSE2 processors.


BUG修复


背景:修复了parallax场景没有绘制的BUG

背景:修复了更改过尺寸的场景

CNS:修复了触发器重新定位分辨率的BUG

CNS:修复了screenpos x触发器

CNS:修复了援护不会继承双亲色表的BUG

CNS:修复了在操作器中指数大于等于0时对整数型协议的处理

CNS:现在当整数超出范围时,整数型乘方、Floor()和Ceil()会有警告并锁定到INT_MAX或INT_MIN (2^31-1或-2^31)

字体:修复了文字打包的True Type字体在换行BUG

Motifs: 修正了无效字体在连段计数中崩溃的bug

mugen.cfg: 在RenderMode中增加了DirectX的选项。设置为这个模式会在启动上有所帮助。

SND:修复了用wav格式时,snd载入失败的BUG

场景:修复了在续关时随机场景载入错误的BUG

增加了针对SFFv1图片的硬编码色表改变。这能解决一些state超过5900的老角色的问题。

修正了UTF-8的检测BUG,这个BUG会导致一些def文件内的第一组文字不会被读到

修正了AI.RandomColor = 0崩溃的BUG

解决了SDL在non-SSE2处理器上会崩溃的问题


Version 1.0 RC1

2009-9-22


Engine Changes


Added high-definition (HD) graphical support.

Any arbitrary resolution or aspect ratio can be set. For best compatibility, we recommend using 640x480, 1280x720 or 1920x1080.

1280x720 set as the new default resolution. This can be changed with the GameWidth and GameHeight parameters in mugen.cfg.

Characters' target resolution can be set with the localcoord parameter in the character def file. An alternative, which affects sprites only, is to set smaller xscale and yscale parameters in the constants section of a character's CNS files.

Stages' target resolution can also be set with the localcoord parameter in the stage def file.

Characters, stages and motifs made for different resolutions can still interoperate with each other.

Added localization support.

Preferred language can be set in mugen.cfg

Added sound and text support to storyboards.

New sprite file format: SFF v2.

Multiple palette support.

Support for realtime compressed sprites to reduce memory usage.

New format for FNT.

Bitmap fonts now based on SFF v2.

Supports Truetype fonts.

UTF-8 text support (Truetype only).

Text can be quoted in order to use escape sequences, e.g. \n for a line break: "line1\nline2"

CNS: New triggers.

AILevel: returns the AI difficulty setting.

CNS: Added [Quotes] group to constants.

CNS: New controllers.

VictoryQuote: Selects a quote for the victory screen.

Stages: StageInfo: New parameters:

xscale, yscale: Specifies the drawing scale of the stage.

overdrawhigh, overdrawlow: Specifies the number of pixels of extra drawing beyond the top and bottom of the screen.

cuthigh, cutlow: Suggests the number of pixels that can be cut from the top and bottom of the screen when playing in a shorter game aspect than the stage was designed for. cutlow especially will be useful for making 4:3 stages look better when viewed in 16:9.

Motifs: Victory screen definition can be added to system.def. See [Victory Screen] and [VictoryBG] groups.

Characters may use sprite 9000,2 for the victory screen.

Motifs: system.def and fight.def font parameters standardized to take alignment and RGB color values. See font notes at end of fight.def.

Motifs: common1.cns can now be included with motifs.

Motifs: system.def: [VS Screen]: For consistency, changed pX.pos and pX.name.pos to pX.offset and pX.name.offset (.pos is deprecated but will still work).

Storyboards: Added sound playback and text display capability.


引擎更改


增加了对HD的支持

任何分辨率都可以设置。为了最好的表现,我们推荐用640x480, 1280x720或1920x1080

1280x720被设为新的默认值。这个可以在mugen.cfg中的GameWidth和GameHeight中更改。

角色可以在def文件中设置localcoord参数来改变分辨率。

场景可以在def文件中设置localcoord参数来改变分辨率

角色、场景和主题三者就算分辨率各不相同,也可以运行

增加了本地化支持

可以在mugen.cfg中设置语言

在storyboards中增加了声音和文本的支持

新的图片格式:SFF v2

可以支持多色表

支持实时压缩图片来节省空间

FNT增加新格式

Bitmap字体现在给予SFFv2

支持Truetype字体

支持UTF-8格式文字(只有Truetype)

支持一些功能符号,例如:/n表示换行符

CNS: 新的触发器

AILevel:返回AI难度设置

CNS: 增加了[Quotes]节点

CNS: 新的控制器

胜利台词:选择一个台词显示在该角色的胜利画面上

场景:新参数:

xscale, yscale: 定制场景的尺寸

overdrawhigh, overdrawlow: 定制超出屏幕上下的像素数

cuthigh, cutlow: 当场景在小窗口屏幕下运行时上下截掉的像素数

Motifs: 胜利场景可以在system.def中定制。见[Victory Screen]和[VictoryBG]节点

角色可以用9000,2编号的图片显示在胜利界面上

Motifs: system.def和fight.def字体参数标准化,以便于对齐和保证RGB色值。见fight.def最后的字体注释

Motifs: system.def: [VS Screen]: 为了统一,将pX.pos和pX.name.pos改为pX.offset和pX.name.offset(.pos已废弃,但依然有效)

Storyboards: 新增了声音回放和文字显示的功能



Tools


New tool: sprmake2 - Generates sff v2 files; replaces sprmaker.

Enhanced sprite and palette manipulation options.

fntmaker tool deprecated; use fnt v2 def files instead.




Bug Fixes


CNS: Fixed: HitDef P1 pausetimes expired 1 tick sooner than specified. When loading 2002.04.14 and older characters, this fix will be compensated for by subtracting 1 from the P1 pausetime after expression evaluation.

CNS: Fixed incorrect computation results using the ** operator.

Motifs: fight: Fixed issue where power bar anims get out of sync with each other.




Sample Content


Added sample HD content:

mugen1 -- 720p motif. This is the new default motif.

stage0-720 -- 720p version of stage0.

Added sample truetype font


Misc


Base engine ported from Allegro to use SDL. There may be some minor differences, such as a change in audio volumes.

Notes


See readme.txt for known issues.


To update a character from 2002.04.14 to 1.0, add 1 to the value of the P1 parameter of all HitDef pausetimes. Then set mugenversion = 1.0 in the player's def file.

2002-8-14


At a Glance


Added zipped character support

Some bugfixes


Code


select.def: Added experimental ZIP character support (zipped storyboards not yet supported) .def file must have same name as .zip file


CNS: New trigger: MoveReversed


CNS: Modified triggers: MoveContact, MoveGuarded, MoveHit

Return values now give information about time since hit status change.

CMD: Added [Remap] section for button remapping.


CNS: ReversalDef controller: sparkxy now treated as spark offset


CNS: Hitdef controller: "sprpriority" parameter renamed to "p1sprpriority".

New p2sprpriority parameter added

CNS: Pause/Superpause controller: new params: pausebg, endcmdbuftime


Training menu: Added AI level option to "AI" dummy


CMD: Fixed $ (4-way dir detection) bug: release of a direction was being detected as a press by the $ direction modifier. "Transfer of charge direction" bug (feature?) is still there


fonts: fixed bug where right/center justified strings are cut off after a newline


bug修复


select.def: 新增了支持ZIP格式的人物的功能(压缩包格式的storyboards还不支持),def文件必须和zip文件同名(不同名的话需要写路径)

CNS:新触发器:MoveReversed

CNS: 修改的触发器: MoveContact, MoveGuarded, MoveHit。现在返回值所基于的时间是从hit状态改变时开始计算

CMD:增加了[Remap]节点给按键重新映射

CNS: ReversalDef控制器:sparkxy现在当做spark offset来处理

CNS: Hitdef控制器:"sprpriority"参数更名为"p1sprpriority"

增加了新的p2sprpriority参数

CNS: Pause/Superpause控制器:新的参数:pausebg, endcmdbuftime

训练菜单:给训练假人增加了AI等级

CMD:修复了$符号的BUG:松开一个方向键会被检测为按一下。"Transfer of charge direction"的BUG(或特点?)依然存在

字体:修复了文字在右侧或居中时被截掉的BUG



*** Changed from previous version ***


common1.cns: states 120,130,131,132: added guard-release handling (mugen exe no longer does this internally)


Fixed bug in CMD detection, where the same command will get detected multiple times if the last button is repeatedly pressed


Tweaked precaching (performance may increase or decrease)


Known Issues / Notes


Please consult readme.txt for known issues and problems.


以前版本的改变

common1.cns:states 120,130,131,132: 增加了guard-release处理(mugen.exe不再进行处理)

修正了CMD检测的几个BUG:如果最后一个按键重复按,相同的指令会被检测多次

调整了预缓冲(可能会增加或降低表现)



2001-9-14


At a Glance


Added Survival play modes. See how long you can last!

Some bugfixes

Code


system.def: [Title Info]: menu.itemname.*: you can disable an item by using "" Added items for survival modes.

mugen.cfg: [Arcade]: added AI ramping options

New play modes: Survival, Co-op Survival

CNS: HitDef: ground.type and air.type: hi/lo attributes are swapped if p2 is hit from behind

Nonexistent stages in select.def now automatically excluded from stage list

Projectile damage now affected by AttackMulSet

Fixed palette section bug introduced in 2001.11.01

Fixed serious precaching bug


增加了Survival模式。看你能坚持多长时间!


bug修复

system.def: [Title Info]: menu.itemname.*: 你可以使用""来表示禁用生存模式

mugen.cfg: [Arcade]:增加了AI映射的选项

新的玩法模式:生存、组队生存

CNS:HitDef: ground.type and air.type: 如果p2从背后被打到,hi/lo属性会被替换

在select.def中不存在的场景现在将自动排除在场景列表之外

飞行道具伤害现在会被AttackMulSet影响

修正了色表在2001.11.01中的描述BUG

修复了严重的预缓存BUG


你,确定要这么做吗?