【转载】只之案山子高精度攻击anim调查用模板
(以下日文原文)
;----------------------------------------------------------
;-------- 0. はじめに ----------
;このテンプレは貧弱一般未満人氏のBasic-Donaldに同梱されているものを元に記述されています
;補足におけるアニメとはairにて登録してるアニメーションのことを指します
;selfanimexist(airでの登録番号)でアニメが存在しているかを判定することが出来るので、これを利用して存在するものを総当たりするのがみらくる式と呼ばれるものです
;変更した点
; 準汎用検索の追加をしやすく
; 検索回避対象の追加をしやすく
; 専用での空アニメ回避例を追加
;使用変数
; var(0) 検索進度
; var(1) 調査猶予フレーム数
; var(2) 調査対象
; var(3) 1アニメ 1枚目
; var(4~7) C1アニメ 2~5枚目
;----------------------------------------------------------
;-------- 1. 下準備 ----------
;まず最初に間者ヘルパーの読み込むステートの冒頭に以下の二行を追加
hitdefpersist=1
movehitpersist=1
; 記述例
[Statedef XXX]
type=S
movetype=A
physics=S
↓
[Statedef XXX]
type=S
movetype=A
physics=S
hitdefpersist=1
movehitpersist=1
;これによってmovehitなどのトリガーで攻撃が当たったかどうかを確かめることが出来るようになります
;----------------------------------------------------------
;-------- 2. アニメ検索本体 ----------
;C1判定のあるアニメは複数取得します
;p1stateno干渉に用いるprojのanimとして使うものは判定までの時間が短い方ものが好ましいです
;それ以外のアニメはp1stateno干渉の送り先に用います
;置換対象
;"間者ヘルパー" を アニメ検索をさせる間者ヘルパーのヘルパーID に置換
[state , アニメ検索 初期設定]
type = Null
triggerall = ishelper("間者ヘルパー")
triggerall = abs(sysvar(4)) != 12345678;初期化完了のための判断材料
trigger1 = var(0) := -1;準汎用検索対象の総数 × -1
trigger1 = var(3):=var(4):=var(5):=var(6):=var(7):=-1;0番アニメも取得出来る様に初期値を-1にする
ignorehitpause = 1
[state , アニメ検索 初期設定]
type = Varset
triggerall = ishelper("間者ヘルパー")
triggerall = abs(sysvar(4)) != 12345678
trigger1 = 1
sysvar(4) = 12345678
ignorehitpause = 1
[state , アニメを記憶 1枚目]
type = Varset
triggerall = ishelper("間者ヘルパー")
trigger1 = var(3) = -1
trigger1 = movecontact+movereversed=1;攻撃がヒットしたor攻撃が当身された → C1判定がある
var(3) = anim
ignorehitpause = 1
[state , アニメを記憶 2枚目以降]
type = Varset
triggerall = ishelper("間者ヘルパー")
trigger1 = var(3) != -1;1枚目記録済み
trigger1 = var(7) = -1
trigger1 = movecontact+movereversed=1
trigger1 = anim!=var(3)&&anim!=var(4)&&anim!=var(5)&&anim!=var(6)&&anim!=var(7);被ったアニメは保存しない
var(4+(var(4)>-1)+(var(5)>-1)+(var(6)>-1)) = anim
ignorehitpause = 1
[state , アニメ検索 準汎用検索]
type = Null
triggerall = ishelper("間者ヘルパー")
triggerall = var(0) < 0
triggerall = ((var(1) := var(1) - (var(1) > 0)) * 0) || 1
triggerall = var(1) = 0
triggerall = var(7) = -1
trigger1 = var(0) = -1
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(10000000);調査したいアニメが存在しているか
trigger1 = var(1) := 5;調査フレーム猶予
trigger1 = var(3) := 10000000;調査アニメ
;ここで指定している10000000はG-TestのC1判定のあるアニメです(C2判定は10000001)
;0から調べ上げると時間がかかるのでこうして直接調べることで検索速度を上げていきましょう
trigger2 = var(0) = -2
trigger2 = (var(0) := var(0) + 1) * 0 || selfanimexist(2147483647)
trigger2 = var(1) := 5
trigger2 = var(3) := 2147483647
ignorehitpause = 1
[state , アニメ検索 汎用検索]
type = Null
triggerall = ishelper("間者ヘルパー")
triggerall = var(0) >= 0;準汎用検索終了済み
triggerall = ((var(1) := var(1) - (var(1) > 0)) * 0) || 1
triggerall = var(1) = 0
triggerall = var(7) = -1
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0
trigger2 = selfanimexist(var(0))
trigger2 = var(1) := 15;調査最大フレーム数
trigger2 = var(2) := var(0)
ignorehitpause = 1
[state , 長いアニメ時変更 検索高速化]
type = Changeanim
triggerall = ishelper("間者ヘルパー")
triggerall = var(7) = -1
triggerall = anim = var(2)
trigger1 = animelemtime(animelemno(0)) > 1
trigger1 = animelemtime(animelemno(0)+1);次のアニメが存在している?
value = anim
elem = animelemno(0)+1
ignorehitpause = 1
[state , 長いアニメ時変更 検索高速化]
type = Changeanim
triggerall = ishelper("間者ヘルパー")
triggerall = var(7) = -1
triggerall = anim = var(2)
trigger1 = animelemtime(1) > 14
trigger2 = animelemtime(animelemno(0)+1) = 0
value = anim
elem = 1
ignorehitpause = 1
[state , 長いアニメ時変更 検索高速化]
type = changestate
triggerall = ishelper("間者ヘルパー")
triggerall = var(7) = -1
triggerall = anim = var(2)
triggerall = var(1)&&var(1)<14
trigger1 = !animelemtime(1);時間が経過しているのに最初に戻っている
trigger2 = animtime>=0;アニメを最後まで確認した
value = stateno+0*(var(1):=0)
ignorehitpause = 1
[state , 検索したアニメへ変更]
type = Changeanim
triggerall = ishelper("間者ヘルパー")
triggerall = var(7) = -1
triggerall = anim != var(2)
triggerall = selfanimexist(var(2))
trigger1 = var(2) != 5300;検索回避対象
;5300に空アニメを持つキャラがいるのでエラー落ち対策のために回避します
;ChangeAnim2式(= CA2式)という手法であればこうして指定せずとも回避が可能です
;またエラー落ち回避目的以外にも既にステート返し用のアニメを取得しているならばコモンアニメは検索対象から外しても良いでしょう
;理由としては検索するまでもなくコモンステートへ返す事は可能なのでわざわざ取得する価値が薄いからです
trigger1 = !((name="Space Godzilla")&&(authorname="tokuiten")&&(var(2)=6&&var(2)=[10,12]));以下専用での空アニメ回避 これらは上記のCA2式で回避可能
trigger1 = !((name="G-Mizuchi-v2")&&(authorname="608")&&(var(2)=[9800,9801]))
trigger1 = !((name="will-o-the-wisp")&&(authorname="608")&&(var(2)=[3922,3923]))
trigger1 = var(1)
value = var(2)
ignorehitpause = 1
[state , アニメに攻撃判定があるかどうかhitdefを撃って確かめる]
type = Hitdef
triggerall = ishelper("間者ヘルパー")
trigger1 = var(7) = -1
numhits = 0
attr = , HA;当身を取られないように前半は省略 後半は被弾役に当てられるように調整
hitflag = MAFDLP
sparkno = -1
guard.sparkno = -1
pausetime = 1, 0
ignorehitpause = 1
[state , hitdefを機能させる為属性を合わせる]
type = Statetypeset
triggerall = ishelper("間者ヘルパー")
trigger1 = var(7) = -1
Statetype = C
Movetype = A
ignorehitpause=1
[state , 終わったら戻す]
type = Statetypeset
triggerall = ishelper("間者ヘルパー")
trigger1 = 0
trigger2 = var(7) > -1
Movetype = I
ignorehitpause=1
[state , デバッグ表示]
type = ClearClipboard
trigger1 = ishelper("間者ヘルパー")
ignorehitpause = 1
[state , デバッグ表示]
type = Displaytoclipboard
trigger1 = ishelper("間者ヘルパー")
text ="%d %d %d %d %d"
params = var(0), var(1), var(2) ,animelemtime(1) ,animtime
ignorehitpause = 1
[state , デバッグ表示]
type = AppendToClipboard
trigger1 = ishelper("間者ヘルパー")
text ="\n%d %d %d %d %d"
params = var(3), var(4), var(5) ,var(6) ,var(7)
ignorehitpause = 1
;----------------------------------------------------------
;-------- 3. さいごに ----------
;今の時代みらくる式よりCA2式がメジャーだけれども手軽さと分かりやすさはこちらが上なのでアニメ検索の原理の理解には向いてます
;また所持アニメ数が極端に多くてCA2式を使えない相手にはみらくる式が有用だったりします
;その辺りの分岐はかんなつき氏の静かなオーケストラなどの新しめの神を見てみると参考になるかもしれません
;以上