【转载】只之案山子高精度攻击anim调查用模板

(以下日文原文)

;----------------------------------------------------------

;--------          0. はじめに          ----------


;このテンプレは貧弱一般未満人氏のBasic-Donaldに同梱されているものを元に記述されています

;補足におけるアニメとはairにて登録してるアニメーションのことを指します

;selfanimexist(airでの登録番号)でアニメが存在しているかを判定することが出来るので、これを利用して存在するものを総当たりするのがみらくる式と呼ばれるものです


;変更した点

; 準汎用検索の追加をしやすく

; 検索回避対象の追加をしやすく

; 専用での空アニメ回避例を追加


;使用変数

; var(0) 検索進度

; var(1) 調査猶予フレーム数

; var(2) 調査対象

; var(3) 1アニメ 1枚目

; var(4~7) C1アニメ 2~5枚目


;----------------------------------------------------------

;--------          1. 下準備          ----------


;まず最初に間者ヘルパーの読み込むステートの冒頭に以下の二行を追加


hitdefpersist=1

movehitpersist=1


; 記述例 

[Statedef XXX]

type=S

movetype=A

physics=S



[Statedef XXX]

type=S

movetype=A

physics=S

hitdefpersist=1

movehitpersist=1



;これによってmovehitなどのトリガーで攻撃が当たったかどうかを確かめることが出来るようになります




;----------------------------------------------------------

;--------          2. アニメ検索本体          ----------


;C1判定のあるアニメは複数取得します

;p1stateno干渉に用いるprojのanimとして使うものは判定までの時間が短い方ものが好ましいです

;それ以外のアニメはp1stateno干渉の送り先に用います


;置換対象

;"間者ヘルパー" を アニメ検索をさせる間者ヘルパーのヘルパーID に置換


[state , アニメ検索 初期設定]

type = Null

triggerall = ishelper("間者ヘルパー")

triggerall = abs(sysvar(4)) != 12345678;初期化完了のための判断材料

trigger1 = var(0) := -1;準汎用検索対象の総数 × -1

trigger1 = var(3):=var(4):=var(5):=var(6):=var(7):=-1;0番アニメも取得出来る様に初期値を-1にする

ignorehitpause = 1

[state , アニメ検索 初期設定]

type = Varset

triggerall = ishelper("間者ヘルパー")

triggerall = abs(sysvar(4)) != 12345678

trigger1 = 1

sysvar(4) = 12345678

ignorehitpause = 1


[state , アニメを記憶 1枚目]

type = Varset

triggerall = ishelper("間者ヘルパー")

trigger1 = var(3) = -1

trigger1 = movecontact+movereversed=1;攻撃がヒットしたor攻撃が当身された → C1判定がある

var(3) = anim

ignorehitpause = 1

[state , アニメを記憶 2枚目以降]

type = Varset

triggerall = ishelper("間者ヘルパー")

trigger1 = var(3) != -1;1枚目記録済み

trigger1 = var(7) = -1

trigger1 = movecontact+movereversed=1

trigger1 = anim!=var(3)&&anim!=var(4)&&anim!=var(5)&&anim!=var(6)&&anim!=var(7);被ったアニメは保存しない

var(4+(var(4)>-1)+(var(5)>-1)+(var(6)>-1)) = anim

ignorehitpause = 1


[state , アニメ検索 準汎用検索]

type = Null

triggerall = ishelper("間者ヘルパー")

triggerall = var(0) < 0

triggerall = ((var(1) := var(1) - (var(1) > 0)) * 0) || 1

triggerall = var(1) = 0

triggerall = var(7) = -1


trigger1 = var(0) = -1

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(10000000);調査したいアニメが存在しているか

trigger1 = var(1) := 5;調査フレーム猶予

trigger1 = var(3) := 10000000;調査アニメ

                             ;ここで指定している10000000はG-TestのC1判定のあるアニメです(C2判定は10000001)

                             ;0から調べ上げると時間がかかるのでこうして直接調べることで検索速度を上げていきましょう

                             

trigger2 = var(0) = -2

trigger2 = (var(0) := var(0) + 1) * 0 || selfanimexist(2147483647)

trigger2 = var(1) := 5

trigger2 = var(3) := 2147483647


ignorehitpause = 1

[state , アニメ検索 汎用検索]

type = Null

triggerall = ishelper("間者ヘルパー")

triggerall = var(0) >= 0;準汎用検索終了済み

triggerall = ((var(1) := var(1) - (var(1) > 0)) * 0) || 1

triggerall = var(1) = 0

triggerall = var(7) = -1

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0

trigger2 = selfanimexist(var(0))

trigger2 = var(1) := 15;調査最大フレーム数

trigger2 = var(2) := var(0)

ignorehitpause = 1


[state , 長いアニメ時変更 検索高速化]

type = Changeanim

triggerall = ishelper("間者ヘルパー")

triggerall = var(7) = -1

triggerall = anim = var(2)

trigger1 = animelemtime(animelemno(0)) > 1

trigger1 = animelemtime(animelemno(0)+1);次のアニメが存在している?

value = anim

elem = animelemno(0)+1

ignorehitpause = 1

[state , 長いアニメ時変更 検索高速化]

type = Changeanim

triggerall = ishelper("間者ヘルパー")

triggerall = var(7) = -1

triggerall = anim = var(2)

trigger1 = animelemtime(1) > 14

trigger2 = animelemtime(animelemno(0)+1) = 0

value = anim

elem = 1

ignorehitpause = 1

[state , 長いアニメ時変更 検索高速化]

type = changestate

triggerall = ishelper("間者ヘルパー")

triggerall = var(7) = -1

triggerall = anim = var(2)

triggerall = var(1)&&var(1)<14

trigger1 = !animelemtime(1);時間が経過しているのに最初に戻っている

trigger2 = animtime>=0;アニメを最後まで確認した

value = stateno+0*(var(1):=0)

ignorehitpause = 1


[state , 検索したアニメへ変更]

type = Changeanim

triggerall = ishelper("間者ヘルパー")

triggerall = var(7) = -1

triggerall = anim != var(2)

triggerall = selfanimexist(var(2))

trigger1 = var(2) != 5300;検索回避対象

                         ;5300に空アニメを持つキャラがいるのでエラー落ち対策のために回避します

                         ;ChangeAnim2式(= CA2式)という手法であればこうして指定せずとも回避が可能です

                         ;またエラー落ち回避目的以外にも既にステート返し用のアニメを取得しているならばコモンアニメは検索対象から外しても良いでしょう

                         ;理由としては検索するまでもなくコモンステートへ返す事は可能なのでわざわざ取得する価値が薄いからです

                         

trigger1 = !((name="Space Godzilla")&&(authorname="tokuiten")&&(var(2)=6&&var(2)=[10,12]));以下専用での空アニメ回避 これらは上記のCA2式で回避可能

trigger1 = !((name="G-Mizuchi-v2")&&(authorname="608")&&(var(2)=[9800,9801]))

trigger1 = !((name="will-o-the-wisp")&&(authorname="608")&&(var(2)=[3922,3923]))


trigger1 = var(1)

value = var(2)

ignorehitpause = 1


[state , アニメに攻撃判定があるかどうかhitdefを撃って確かめる]

type = Hitdef

triggerall = ishelper("間者ヘルパー")

trigger1 = var(7) = -1

numhits = 0

attr = , HA;当身を取られないように前半は省略 後半は被弾役に当てられるように調整

hitflag = MAFDLP

sparkno = -1

guard.sparkno = -1

pausetime = 1, 0

ignorehitpause = 1

[state , hitdefを機能させる為属性を合わせる]

type = Statetypeset

triggerall = ishelper("間者ヘルパー")

trigger1 = var(7) = -1

Statetype = C

Movetype = A

ignorehitpause=1

[state , 終わったら戻す]

type = Statetypeset

triggerall = ishelper("間者ヘルパー")

trigger1 = 0

trigger2 = var(7) > -1

Movetype = I

ignorehitpause=1


[state , デバッグ表示]

type = ClearClipboard

trigger1 = ishelper("間者ヘルパー")

ignorehitpause = 1

[state , デバッグ表示]

type = Displaytoclipboard

trigger1 = ishelper("間者ヘルパー")

text ="%d %d %d %d %d"

params = var(0), var(1), var(2) ,animelemtime(1) ,animtime

ignorehitpause = 1

[state , デバッグ表示]

type = AppendToClipboard

trigger1 = ishelper("間者ヘルパー")

text ="\n%d %d %d %d %d"

params = var(3), var(4), var(5) ,var(6) ,var(7)

ignorehitpause = 1



;----------------------------------------------------------

;--------          3. さいごに          ----------


;今の時代みらくる式よりCA2式がメジャーだけれども手軽さと分かりやすさはこちらが上なのでアニメ検索の原理の理解には向いてます

;また所持アニメ数が極端に多くてCA2式を使えない相手にはみらくる式が有用だったりします

;その辺りの分岐はかんなつき氏の静かなオーケストラなどの新しめの神を見てみると参考になるかもしれません


;以上


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