【详细教程】检测永续,99%有用

前言

今天教大家如何实际应用3A上次发的永续检测


首先要了解一种重定向:

PlayerID(xx)

这个跟enemynear或helper(xx)等等一样用法,但是它不分敌我,且能检测到helper。

接着要了解一个概念:

PlayerID与HelperID

HelperID很容易理解,就是亲生成的该HELPER的ID,就是用于脱离用的那个ishelper(xxx)的ID。但PlayerID,则是该场对局也就是matchover以前的,上场的Player的ID,这个ID【也包括HELPER】。

比如说——1P与2P是56和57的ID,然后,不论是谁生成的第一个HELPER,那么它的PlayerID必定是58,接着往后不断+1,以此类推。

以上都是废话,你看不懂就直接抄下面的


[Statedef XXX]

Type = X

MoveType = X

Physics = N

ctrl = 0


;var(0) 正在探查的playerid

;var(1)探查间隔

;var(2)探查到的playerid

;var(3)敌方永续的playerid




[state 探查初始化]

type = Varset

triggerall = ishelper

trigger1 = !var(0)

var(0) = 57+numenemy;只检测敌方helper,如果检测要敌方本体的永续直接用enemy重定向

ignorehitpause = 1


[state 敌方永续helper探查]

type = Varset

triggerall = ishelper

trigger1 = !var(3)

trigger1 = playerid(var(2)),movecontact+playerid(var(2)),movehit=0&&playerid(var(2)),numtarget;敌方永续时

var(3) = var(2)

ignorehitpause = 1


[State 探查开始]

type = null

triggerall = ishelper&& Enemy,NumHelper

triggerall = roundstate = 2

triggerall = var(0) >= 0

triggerall = ((var(1) := var(1) - (var(1) > 0)) * 0) || 1

triggerall = var(1) = 0

trigger1 = (var(0) := var(0) + 1) * 0

;以下复制越多,探查速度越快

trigger1 = (var(0) := var(0) + 1) * 0 || playerIDexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || playerIDexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || playerIDexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || playerIDexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || playerIDexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || playerIDexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || playerIDexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || playerIDexist(var(0))=0

trigger1 = (var(0) := var(0) + 1) * 0 || playerIDexist(var(0))=0

;以上复制

trigger2 = playerid(var(0)),teamside!=teamside;确认为敌方helper时

trigger2 = playerIDexist(var(0))

trigger2 = var(1) := 15;探查间隔

trigger2 = var(2) := var(0)

ignorehitpause = 1


同理你也可以做飞行道具检测啥的.....

火龙吐珠 评论于

终于看懂了,太妙了!
原来还能这么写,果然是大神

火龙吐珠 评论于

triggerall = ((var(1) := var(1) - (var(1) > 0)) * 0) || 1
这一条终于看懂了
还能这么用,学到了666

AAA 评论于

大 大佬

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