【自作】prevstateno利用即死返示范

[Statedef -2]


[state ];永续marking用helper

type = helper

trigger1 =!ishelper

trigger1 =!numhelper(AAAAAA)

name = "Koishi"

helpertype = Player

ID = AAAAAA

stateno = AAAAAA

pausemovetime = 2147483647

supermovetime = 2147483647

ignorehitpause = 1


[State ]

type = varset

trigger1 = ishelper(AAAAAA) && roundstate = 0

sysvar(2) = 1

ignorehitpause = 1


[State ]

type = selfstate

trigger1 = ishelper(AAAAAA)

value = AAAAAA

ignorehitpause = 1


[Statedef AAAAAA];永续marking用helper


......


[State ]

type = TargetState

triggerall = ishelper(AAAAAA)

trigger1 = sysvar(2) = 1

value = XXXXXX;一个固定值

ignorehitpause = 1


[State ]

type = TargetState

triggerall = ishelper(AAAAAA)

trigger1 = sysvar(2) = 1

value = YYYYYY;另一个固定值

ignorehitpause = 1


[State ]

type = varset

triggerall = ishelper(AAAAAA)

trigger1 = target,stateno = YYYYYY && target,prevstateno = XXXXXX

sysvar(2) = 0

ignorehitpause = 1


[State ]

type = varset

trigger1 = target,stateno = XXXXXX && target,prevstateno = YYYYYY && sysvar(2) = 0

sysvar(4) = 1

ignorehitpause = 1


......


[State ]

type = TargetState

triggerall = ishelper(AAAAAA)

trigger1 = sysvar(4) = 1

trigger1 = !target,hitpausetime

value = ZZZZZZ;调查得到的敌即死状态号

ignorehitpause = 1


[State ]

type = TargetState

triggerall = ishelper(AAAAAA)

trigger1 = sysvar(4) = 1

trigger1 = !target,hitpausetime

value = ZZZZZZ;调查得到的敌即死状态号

ignorehitpause = 1

(注:prevstateno利用即死返的原理详见凡庸氏的帖子和个人杂记)

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