【自作】简易时止型gametime%x=0式回复抑制模板(包含简易敌回复频率调查)

[Statedef -2];敌回复频率调查部分写在这


......


[State 0, VarSet]

type = VarSet

trigger1 = !ishelper

var(b) = var(a)

ignorehitpause = 1


[State 0, VarSet]

type = VarSet

trigger1 = !ishelper

var(a) = enemynear,life

ignorehitpause = 1


[State 0, VarSet]

type = VarSet

triggerall = !ishelper

trigger1 = var(a) > var(b)

trigger1 = var(b) > 0

trigger1 = !var(c)

var(c) = gametime - 1

ignorehitpause = 1


......


[Statedef XXXXXX];时止解除用helper(回复抑制写在这)


......


[State ]

type = Pause

triggerall = IsHelper

trigger1 = root,var(c) > 0

trigger1 = (gametime + 1)%(root,var(c)) = 0

time = 2

movetime = 2

ignorehitpause = 1


[State ]

type = Superpause

triggerall = IsHelper

trigger1 = root,var(c) > 0

trigger1 = (gametime + 1)%(root,var(c)) = 0

anim = -1

time = 2

movetime = 2

darken = 0

p2defmul = 1

unhittable = 0

ignorehitpause = 1


......


;原理:无时止解除的player被时止时不执行控制器但gametime依然随时间增加,故此。

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