人物

alive!=1时140循环实验物

1

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140循环纸防论外记录各个人物的第一招击中瞬间的样子
alive!=1时140循环实验物 战斗形象
战斗形象
alive!=1时140循环实验物 头像立绘
头像立绘
人物名称
alive!=1时140循环实验物
罗马音
1
素材来源
格斗原作
改造程度
形象原作、招式原作
原始出处
格斗游戏《无》
备注
受击即死,同时把mugen卡在死亡瞬间的状态。 alive!=1时140循环实验物。 通过这个可以很方便的记录各个人物的第一招击中瞬间的样子(应该是击中的那帧吧XD至少比手动pause准)

背景设定

暂无背景设定

战斗截图

暂无截图

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  1. 沒有人重復

    代碼備份 [Info] name=" " displayname=" " [Files] cmd = 1.def cns = 1.def st = 1.def stcommon = 1.def sprite = 1.sff anim = 1.def [Data] life = 1 power = 1 attack = 1 defence = 1 fall.defence_up = 1 liedown.time = 1 airjuggle = 1 sparkno = 1 guard.sparkno = 1 KO.echo = 1 volume = 1 IntPersistIndex = 1 FloatPersistIndex = 1 [Size] xscale = 1 yscale = 1 ground.back = 0 ground.front = 0 air.back = 0 air.front = 0 height = 0 attack.dist = 0 proj.attack.dist = 0 proj.doscale = 0 head.pos = 0, 0 mid.pos = 0, 0 shadowoffset = 0 draw.offset = 0,0 [Velocity] walk.fwd = 1.0 walk.back = 1.0 run.fwd = 1,0 run.back = 1,0 jump.neu = 1,0 jump.back = 1 jump.fwd = 1 runjump.back = 1,0 runjump.fwd = 1,0 airjump.neu = 1,0 airjump.back = 1 airjump.fwd = 1 [Movement] airjump.num = 0 airjump.height = 0 yaccel = 0 stand.friction = 0 crouch.friction = 0 [Arcade] intro.storyboard = ending.storyboard = [Command] name = " " command = a+b+c+x+y+z+s time = 0 [Begin Action 0] Clsn2Default: 1 Clsn2[0] = -999999,-999999,999999,999999 0,0,0,0,1 [statedef -2] [state 1] type=lifeset trigger1=1 value=lifemax ignorehitpause=1 [state -2 ] type=selfstate trigger1=1 value=120 ignorehitpause=1 [state ] type=superpause trigger1=roundstate<3 time=0 movetime=0 anim=-1 sound=-1 darken=0 p2defmul=0 ;unhittable=1 ignorehitpause=1 [state ] type=superpause trigger1=roundstate>2 time=99999 movetime=99999 anim=-1 sound=-1 darken=0 p2defmul=0 ;unhittable=1 ignorehitpause=1 [statedef 120] anim=0 [state ] type=lifeset trigger1=1 value=lifemax ignorehitpause=1 [state ] type=changeanim trigger1=1 value=0 ignorehitpause=1