win版主程序中,人物换色必须使用act文件作为外置色表,而1.0以上的主程序用内置和外置色表皆可

对战VS界面及其他界面

对战界面是指选人完毕后出现的界面,比如下图

image.png

修改该界面中的内容也在system.def里

[VS Screen]

time = 150              VS画面显示的时间,单位是帧

fadein.time = 0

fadeout.time = 0

;Match text in arcade modes

match.text = "Match %i"   

match.offset = 20, 709

match.font = 5,0,0

;半身像

p1.spr = 9000, 1

p1.offset = 60,1000

p1.facing = 1

p1.scale = 1,1

p1.window = 60,30, 539,589

p2.spr = 9000, 1

p2.offset = 517,220

p2.scale = .51,.5

;Names   名字

p2.name.offset = 640,600

p2.name.font = 6,0,0

p2.name.spacing = 0,54

;-----------------------

;对战界面背景

[VersusBGdef] 

[VersusBG 0]

type = normal

spriteno = 2,9

start = 0,0

[VersusBG BG] 

type = anim

actionno = 3

start = 0,0

layerno = 1

[Begin Action 3]

2,0, 0,0, 1

2,1, 0,0, 1

2,2, 0,0, 1

2,3, 0,0, 1

2,4, 0,0, 1

2,5, 0,0, 1

2,6, 0,0, 1

2,7, 0,0, 1

2,8, 0,0, 1

2,9, 0,0, 1

2,10, 0,0, -1

;-------------------------------------------------------------------

;demo模式,即在主菜单什么都不做,过一会儿后进行的自动战斗

[Demo Mode]

enabled = 1              是否启用

select.enabled = 1        

vsscreen.enabled = 1      

title.waittime = 600     主菜单等待时间

fight.endtime = 1500      战斗演示持续时间

fight.playbgm = 0         

fight.bars.display = 1    血条是否隐藏

intro.waitcycles = 1      

debuginfo = 0             

;-------------------------------------------------------------------

;续关界面,即战败后倒数的界面

[Continue Screen]

enabled = 1                是否启用

pos = 640,240             位置

;***Known issue*** The display elements below use the fight.def resources以下资源在fight.def内编辑

;instead of the ones defined in this file.

continue.text = "CONTINUE?"   续关文字

continue.font = 4,0,0     字体

continue.offset = 0,0    位置


;是否续关的文字

yes.text = "YES"       确定续关文字

yes.font = 3,0,0, 128,128,128

yes.offset = -80, 60

yes.active.text = "YES"

yes.active.font = 4,3,0

yes.active.offset = -80, 60

no.text = "NO"      拒绝续关文字

no.font = 3,0,0, 128,128,128

no.offset = 80, 60

no.active.text = "NO"

no.active.font = 4,3,0

no.active.offset = 80, 60

;-------------------------------------------------------------------

;游戏结束界面自定义

[Game Over Screen]

enabled = 1   ;是否启用           

storyboard =              ;游戏结束的动画文件,文件格式是def


;-------------------------------------------------------------------

;胜利界面参数,即在arcade模式下每过一关的胜利界面,但不是通关界面

[Victory Screen]

enabled = 1     是否启用

time = 300                

fadein.time = 0

fadeout.time = 15

;胜利者的半身像和名字参数

p1.offset = 517,157

p1.spr = 9000,1

p1.facing = 1

p1.scale = .52,.51

p1.window = 0,0, 1279,500

p1.name.offset = 60,540

p1.name.font = 7,3,1


;胜利文字参数

winquote.text = "Winner!"     胜利文字

winquote.offset = 60,585

winquote.font = 4,0,1

winquote.window = 38,521, 1241,708

winquote.textwrap = w     

;---

;胜利界面背景参数

[VictoryBGdef] 

[VictoryBG 0]

type = normal

spriteno = 4,9

start = 0,0

[VictoryBG 1]

type = anim

actionno = 4

start = 0,0

layerno = 1

[Begin Action 4]

4,0, 0,0, 1

4,1, 0,0, 1

4,2, 0,0, 1

4,3, 0,0, 1

4,4, 0,0, 1

4,5, 0,0, 1

4,6, 0,0, 1

4,7, 0,0, 1

4,8, 0,0, 1

4,9, 0,0, 1

4,10, 0,0, -1

;-------------------------------------------------------------------

;通关画面定义,arcade模式通关后的动画定义,如果角色自己已经有了通关动画,那么这个就不播

[Win Screen]

enabled = 1     是否启用         

wintext.text = "Congratulations!" 胜利台词

wintext.font = 3,0,0   字体

wintext.offset = 640,240 坐标

wintext.displaytime = -1 显示时间

wintext.layerno = 2   显示所在的层数

fadein.time = 32

pose.time = 300

fadeout.time = 64

;-------------------------------------------------------------------

;Game ending screen definition

;This screen shows up after the Win Screen.

;It will not be displayed if the winning character has an ending.

[Default Ending]

enabled = 0              

storyboard =              ;Default ending storyboard filename

;-------------------------------------------------------------------

;通关画面定义,arcade模式通关后的动画,如果角色自己已经有了通关动画,那么这个就不播

[End Credits]

enabled = 0              

storyboard =              ;动画文件

;-------------------------------------------------------------------

;survival模式的结果界面参数,即通关survival后的界面,如果角色自己已经有了通关动画,那么这个就不播

[Survival Results Screen]

enabled = 1

winstext.text = "Rounds survived: %i" 

winstext.font = 4,0,0

winstext.offset = 640,240

winstext.displaytime = -1

winstext.layerno = 2

fadein.time = 32

show.time = 300

fadeout.time = 64

roundstowin = 10           ;Number of rounds to get win pose (lose pose otherwise)

;-------------------------------------------------------------------

;从主界面进入option的选项界面

[Option Info]

title.offset = 640,38 主题坐标

title.font = 4,0,0   主题字体

cursor.move.snd = 100,0 左右移动的声音

cursor.done.snd = 100,1 上下移动的声音

cancel.snd = 100,2 取消的声音

;-------------------

;选项界面的背景定义

[OptionBGdef] 

[OptionBG 1]   设置背景1

type = normal   正常类型

spriteno = 0,0   图片编号

start = 0,0    坐标


你,确定要这么做吗?
正在处理中...