对战界面是指选人完毕后出现的界面,比如下图
修改该界面中的内容也在system.def里
[VS Screen]
time = 150 VS画面显示的时间,单位是帧
fadein.time = 0
fadeout.time = 0
;Match text in arcade modes
match.text = "Match %i"
match.offset = 20, 709
match.font = 5,0,0
;半身像
p1.spr = 9000, 1
p1.offset = 60,1000
p1.facing = 1
p1.scale = 1,1
p1.window = 60,30, 539,589
p2.spr = 9000, 1
p2.offset = 517,220
p2.scale = .51,.5
;Names 名字
p2.name.offset = 640,600
p2.name.font = 6,0,0
p2.name.spacing = 0,54
;-----------------------
;对战界面背景
[VersusBGdef]
[VersusBG 0]
type = normal
spriteno = 2,9
start = 0,0
[VersusBG BG]
type = anim
actionno = 3
start = 0,0
layerno = 1
[Begin Action 3]
2,0, 0,0, 1
2,1, 0,0, 1
2,2, 0,0, 1
2,3, 0,0, 1
2,4, 0,0, 1
2,5, 0,0, 1
2,6, 0,0, 1
2,7, 0,0, 1
2,8, 0,0, 1
2,9, 0,0, 1
2,10, 0,0, -1
;-------------------------------------------------------------------
;demo模式,即在主菜单什么都不做,过一会儿后进行的自动战斗
[Demo Mode]
enabled = 1 是否启用
select.enabled = 1
vsscreen.enabled = 1
title.waittime = 600 主菜单等待时间
fight.endtime = 1500 战斗演示持续时间
fight.playbgm = 0
fight.bars.display = 1 血条是否隐藏
intro.waitcycles = 1
debuginfo = 0
;-------------------------------------------------------------------
;续关界面,即战败后倒数的界面
[Continue Screen]
enabled = 1 是否启用
pos = 640,240 位置
;***Known issue*** The display elements below use the fight.def resources以下资源在fight.def内编辑
;instead of the ones defined in this file.
continue.text = "CONTINUE?" 续关文字
continue.font = 4,0,0 字体
continue.offset = 0,0 位置
;是否续关的文字
yes.text = "YES" 确定续关文字
yes.font = 3,0,0, 128,128,128
yes.offset = -80, 60
yes.active.text = "YES"
yes.active.font = 4,3,0
yes.active.offset = -80, 60
no.text = "NO" 拒绝续关文字
no.font = 3,0,0, 128,128,128
no.offset = 80, 60
no.active.text = "NO"
no.active.font = 4,3,0
no.active.offset = 80, 60
;-------------------------------------------------------------------
;游戏结束界面自定义
[Game Over Screen]
enabled = 1 ;是否启用
storyboard = ;游戏结束的动画文件,文件格式是def
;-------------------------------------------------------------------
;胜利界面参数,即在arcade模式下每过一关的胜利界面,但不是通关界面
[Victory Screen]
enabled = 1 是否启用
time = 300
fadein.time = 0
fadeout.time = 15
;胜利者的半身像和名字参数
p1.offset = 517,157
p1.spr = 9000,1
p1.facing = 1
p1.scale = .52,.51
p1.window = 0,0, 1279,500
p1.name.offset = 60,540
p1.name.font = 7,3,1
;胜利文字参数
winquote.text = "Winner!" 胜利文字
winquote.offset = 60,585
winquote.font = 4,0,1
winquote.window = 38,521, 1241,708
winquote.textwrap = w
;---
;胜利界面背景参数
[VictoryBGdef]
[VictoryBG 0]
type = normal
spriteno = 4,9
start = 0,0
[VictoryBG 1]
type = anim
actionno = 4
start = 0,0
layerno = 1
[Begin Action 4]
4,0, 0,0, 1
4,1, 0,0, 1
4,2, 0,0, 1
4,3, 0,0, 1
4,4, 0,0, 1
4,5, 0,0, 1
4,6, 0,0, 1
4,7, 0,0, 1
4,8, 0,0, 1
4,9, 0,0, 1
4,10, 0,0, -1
;-------------------------------------------------------------------
;通关画面定义,arcade模式通关后的动画定义,如果角色自己已经有了通关动画,那么这个就不播
[Win Screen]
enabled = 1 是否启用
wintext.text = "Congratulations!" 胜利台词
wintext.font = 3,0,0 字体
wintext.offset = 640,240 坐标
wintext.displaytime = -1 显示时间
wintext.layerno = 2 显示所在的层数
fadein.time = 32
pose.time = 300
fadeout.time = 64
;-------------------------------------------------------------------
;Game ending screen definition
;This screen shows up after the Win Screen.
;It will not be displayed if the winning character has an ending.
[Default Ending]
enabled = 0
storyboard = ;Default ending storyboard filename
;-------------------------------------------------------------------
;通关画面定义,arcade模式通关后的动画,如果角色自己已经有了通关动画,那么这个就不播
[End Credits]
enabled = 0
storyboard = ;动画文件
;-------------------------------------------------------------------
;survival模式的结果界面参数,即通关survival后的界面,如果角色自己已经有了通关动画,那么这个就不播
[Survival Results Screen]
enabled = 1
winstext.text = "Rounds survived: %i"
winstext.font = 4,0,0
winstext.offset = 640,240
winstext.displaytime = -1
winstext.layerno = 2
fadein.time = 32
show.time = 300
fadeout.time = 64
roundstowin = 10 ;Number of rounds to get win pose (lose pose otherwise)
;-------------------------------------------------------------------
;从主界面进入option的选项界面
[Option Info]
title.offset = 640,38 主题坐标
title.font = 4,0,0 主题字体
cursor.move.snd = 100,0 左右移动的声音
cursor.done.snd = 100,1 上下移动的声音
cancel.snd = 100,2 取消的声音
;-------------------
;选项界面的背景定义
[OptionBGdef]
[OptionBG 1] 设置背景1
type = normal 正常类型
spriteno = 0,0 图片编号
start = 0,0 坐标